pub type Vector3D<T> = Vector3D<T, UnknownUnit>;Aliased Type§
struct Vector3D<T> {
    pub x: T,
    pub y: T,
    pub z: T,
    /* private fields */
}Fields§
§x: TThe x (traditionally, horizontal) coordinate.
y: TThe y (traditionally, vertical) coordinate.
z: TThe z (traditionally, depth) coordinate.