Structs
- A quad represented by its four vertices.
- An
Iterator
yielding the two triangles that make up a quad. - A simple iterator yielding each vertex in a
Quad
.
Constants
- The number of triangles that make up a quad.
- The number of indices used to describe each triangle in the quad.
- The number of vertices in a quad.
- The same as
triangles
, but instead returns the vertex indices for each triangle. - The same as
triangles
, but instead returns the vertex indices for each triangle.
Functions
- Produce the centroid of the quad, aka the “mean”/“average” vertex.
- Triangulates the given quad, represented by four points that describe its edges in either clockwise or anti-clockwise order.
- The same as
triangles
but provided as anIterator
. - Produce an iterator yielding each vertex in the given Quad.