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nannou
0.19.0
In nannou::wgpu
Modules
blend
bytes
util
Macros
include_wgsl
vertex_attr_array
Structs
ActiveAdapter
Adapter
AdapterInfo
AdapterMap
AdapterMapKey
Backends
BindGroup
BindGroupBuilder
BindGroupDescriptor
BindGroupEntry
BindGroupLayout
BindGroupLayoutBuilder
BindGroupLayoutDescriptor
BindGroupLayoutEntry
BlendComponent
BlendState
Buffer
BufferAsyncError
BufferBinding
BufferInitDescriptor
BufferSlice
BufferUsages
BufferView
BufferViewMut
Color
ColorTargetState
ColorWrites
CommandBuffer
CommandBufferDescriptor
CommandEncoder
ComputePass
ComputePassDescriptor
ComputePipeline
ComputePipelineDescriptor
DepthBiasState
DepthStencilState
Device
DeviceMap
DeviceMapKey
DeviceQueuePair
DownlevelCapabilities
DownlevelFlags
Extent3d
Features
FragmentState
ImageCopyBufferBase
ImageCopyTextureBase
ImageDataLayout
ImageHolder
ImageReadMapping
ImageSubresourceRange
Instance
Limits
MultisampleState
Operations
Origin3d
PipelineLayout
PipelineLayoutDescriptor
PipelineStatisticsTypes
PrimitiveState
PushConstantRange
QuerySet
Queue
RenderBundle
RenderBundleDepthStencil
RenderBundleEncoder
RenderBundleEncoderDescriptor
RenderPass
RenderPassBuilder
RenderPassColorAttachment
RenderPassColorAttachmentDescriptorBuilder
RenderPassDepthStencilAttachment
RenderPassDescriptor
RenderPipeline
RenderPipelineBuilder
RenderPipelineDescriptor
RequestAdapterOptionsBase
RequestDeviceError
RowPaddedBuffer
Sampler
SamplerBuilder
SamplerDescriptor
ShaderModule
ShaderModuleDescriptor
ShaderStages
StencilFaceState
StencilState
Surface
SurfaceTexture
Texture
TextureBuilder
TextureCapturer
TextureCapturerAwaitWorkerTimeout
TextureFormatFeatureFlags
TextureFormatFeatures
TextureHandle
TextureId
TextureReshaper
TextureSnapshot
TextureUsages
TextureView
TextureViewDescriptor
TextureViewHandle
TextureViewId
VertexAttribute
VertexBufferLayout
VertexState
Enums
AddressMode
Backend
BindingResource
BindingType
BlendFactor
BlendOperation
BufferBindingType
CompareFunction
DeviceType
Error
Face
FilterMode
FrontFace
IndexFormat
LoadOp
MapMode
PolygonMode
PowerPreference
PresentMode
PrimitiveTopology
QueryType
SamplerBorderColor
ShaderModel
ShaderSource
StencilOperation
StorageTextureAccess
SurfaceError
SurfaceStatus
TextureAspect
TextureDimension
TextureFormat
TextureSampleType
TextureViewDimension
VertexFormat
VertexStepMode
Constants
COPY_BUFFER_ALIGNMENT
COPY_BYTES_PER_ROW_ALIGNMENT
DEFAULT_BACKENDS
DEFAULT_POWER_PREFERENCE
MAP_ALIGNMENT
PUSH_CONSTANT_ALIGNMENT
QUERY_RESOLVE_BUFFER_ALIGNMENT
QUERY_SET_MAX_QUERIES
QUERY_SIZE
VERTEX_STRIDE_ALIGNMENT
Traits
ToTextureView
UncapturedErrorHandler
WithDeviceQueuePair
Functions
clear_texture
compute_row_padding
create_pipeline_layout
default_device_descriptor
extent_3d_eq
resolve_texture
sampler_filtering
texture_descriptor_eq
texture_format_from_image_color_type
texture_format_size_bytes
Type Aliases
BufferAddress
BufferDescriptor
BufferSize
CommandEncoderDescriptor
DeviceDescriptor
DynamicOffset
ImageCopyBuffer
ImageCopyTexture
Label
Maintain
QuerySetDescriptor
RenderBundleDescriptor
RequestAdapterOptions
ShaderLocation
SurfaceConfiguration
TextureDescriptor
?
Constant
nannou
::
wgpu
::
MAP_ALIGNMENT
source
·
[
−
]
pub const MAP_ALIGNMENT:
u64
= 8; // 8u64
Expand description
Size to align mappings.