pub type LinSrgb<T = f32> = Rgb<Linear<Srgb>, T>;
Expand description
Linear sRGB.
Aliased Type§
struct LinSrgb<T = f32> {
pub red: T,
pub green: T,
pub blue: T,
pub standard: PhantomData<Linear<Srgb>>,
}
Fields§
§red: T
The amount of red light, where 0.0 is no red light and 1.0f (or 255u8) is the highest displayable amount.
green: T
The amount of green light, where 0.0 is no green light and 1.0f (or 255u8) is the highest displayable amount.
blue: T
The amount of blue light, where 0.0 is no blue light and 1.0f (or 255u8) is the highest displayable amount.
standard: PhantomData<Linear<Srgb>>
The kind of RGB standard. sRGB is the default.