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#![warn(missing_docs)]
//! # tahga::stroke::watercolor
//!
//! The watercolor module defines WatercolorStroke, which draws a color wash for a line
use nannou::color::{Alpha, Hsl, hsla, Hsla};
use nannou::Draw;
use nannou::geom::{Vec2, vec2};
use nannou::rand::random_range;
/// WatercolorStroke defines a watercolor wash
#[derive(Debug)]
pub struct WatercolorStroke {
/// Base color of stroke
pub colors: Vec<Alpha<Hsl, f32>>,
/// Brush load
pub load: f32,
/// Number of times to draw stoke
pub count: u32,
/// Stroke Type
pub stroke_type: StrokeType,
}
impl WatercolorStroke {
/// Create a new instance of a [`WatercolorStroke`]
///
/// # Examples
///
/// ```
/// use tahga::stroke::watercolor::WatercolorStroke;
/// let s = WatercolorStroke::new();
/// assert_eq!(s.colors.len(), 1);
/// assert_eq!(s.load, 100.);
/// ```
///
pub fn new() -> Self {
Self {
colors: vec!(hsla(0.3, 1., 0.5, 0.005)),
load: 100.,
count: 1,
stroke_type: StrokeType::Full,
}
}
/// Set a single color for a [`WatercolorStroke`] and return a new instance
///
/// This is intended to be chained with new() in a builder pattern
///
/// # Arguments
///
/// `color`: The color to use
///
/// # Examples
///
/// ```
/// use nannou::prelude::*;
/// use tahga::stroke::watercolor::WatercolorStroke;
/// let s = WatercolorStroke::new().color(hsla(0.7, 0.9, 0.3, 0.01));
/// assert_eq!(s.colors.len(), 1);
/// let c = s.colors[0].into_components();
/// assert_eq!(c.1, 0.9);
/// ```
///
pub fn color(mut self, color: Alpha<Hsl, f32>) -> Self {
self.colors = vec!(color);
self
}
/// Set a list of colors for a [`WatercolorStroke`] and return a new instance
///
/// This is intended to be chained with new() in a builder pattern
///
/// # Arguments
///
/// `colors`: A Vec of colors to use
///
/// # Examples
///
/// ```
/// use nannou::prelude::*;
/// use tahga::stroke::watercolor::WatercolorStroke;
/// let s = WatercolorStroke::new().colors(vec!(
/// hsla(0.7, 0.9, 0.3, 0.01),
/// hsla(0.8, 0.8, 0.3, 0.01),
/// hsla(0.9, 0.7, 0.3, 0.01),
/// hsla(0.3, 0.6, 0.3, 0.01),
/// ));
/// assert_eq!(s.colors.len(), 4);
/// let c = s.colors[2].into_components();
/// assert_eq!(c.1, 0.7);
/// ```
///
pub fn colors(mut self, colors: Vec<Alpha<Hsl, f32>>) -> Self {
if colors.len() > 0 {
self.colors = colors;
}
self
}
/// Set the brush load for a [`WatercolorStroke`] and return a new instance
///
/// This is intended to be chained with new() in a builder pattern
///
/// # Arguments
///
/// `amount`: the new load
///
/// # Examples
///
/// ```
/// use nannou::prelude::*;
/// use tahga::stroke::watercolor::WatercolorStroke;
/// let s = WatercolorStroke::new().load(50.);
/// assert_eq!(s.load, 50.);
/// ```
///
pub fn load(mut self, amount: f32) -> Self {
self.load = amount;
self
}
/// Set the stroke count for a [`WatercolorStroke`] and return a new instance
///
/// This is intended to be chained with new() in a builder pattern
///
/// # Arguments
///
/// `count`: The number times to run the stroke
///
/// # Examples
///
/// ```
/// use nannou::prelude::*;
/// use tahga::stroke::watercolor::WatercolorStroke;
/// let s = WatercolorStroke::new().count(4);
/// assert_eq!(s.count, 4);
/// ```
///
pub fn count(mut self, count: u32) -> Self {
self.count = count;
self
}
/// Set the stroke count for a [`WatercolorStroke`] and return a new instance
///
/// This is intended to be chained with new() in a builder pattern
///
/// # Arguments
///
/// `stroke_type`: The color to use
///
/// # Examples
///
/// ```
/// use nannou::prelude::*;
/// use tahga::stroke::watercolor::{WatercolorStroke, StrokeType};
/// let s = WatercolorStroke::new().stroke_type(StrokeType::Left);
/// assert_eq!(s.stroke_type, StrokeType::Left);
/// ```
///
pub fn stroke_type(mut self, stroke_type: StrokeType) -> Self {
self.stroke_type = stroke_type;
self
}
/// Draw that watercolor wash
///
/// # Arguments
///
/// `draw` - The nannou app drawing context
///
/// `start` - The beginning point for the line
///
/// `end` - The ending point for the line
///
pub fn draw(&self, draw: &Draw, start: Vec2, end: Vec2) {
let dist = start.distance(end);
let dy = (end.y - start.y) / dist;
let dx = (end.x - start.x) / dist;
let theta = ((end.y - start.y) / (end.x - start.x)).atan();
let rt = theta - std::f32::consts::PI / 2.; // 90 degrees to the right
let lt = theta + std::f32::consts::PI / 2.; // 90 degrees to the left
let mut load = self.load;
for _ in 0..self.count {
let mut base_color = self.random_color().into_components();
let mut d: f32 = random_range(-std::f32::consts::PI, std::f32::consts::PI);
for step in 0..dist.round() as u32 {
// Point on the base line to draw from
let p = vec2(start.x + (dx * step as f32), start.y + (dy * step as f32));
// Choose an amplitude
d += random_range(-0.1, 0.1);
if d < -std::f32::consts::PI { d = -std::f32::consts::PI }
if d > std::f32::consts::PI { d = std::f32::consts::PI }
let amplitude = d.cos().abs() * load;
let mut color = base_color;
// Set the color transparency based on amplitude
color.3 = 1. - ((1. - base_color.3) * (amplitude / load));
// Draw the color wash
let (begin, end) = match self.stroke_type {
StrokeType::Left => {
(p, vec2(p.x + amplitude * lt.cos(), p.y + amplitude * lt.sin()))
}
StrokeType::Right => {
(p, vec2(p.x + amplitude * rt.cos(), p.y + amplitude * rt.sin()))
}
StrokeType::Full => {
(vec2(p.x + amplitude * lt.cos(), p.y + amplitude * lt.sin()),
vec2(p.x + amplitude * rt.cos(), p.y + amplitude * rt.sin()))
}
};
draw.line()
.start(begin)
.end(end)
.color(Hsla::from_components(color));
if amplitude < 0.1 {
base_color = self.random_color().into_components();
}
}
load *= 0.8;
}
}
fn random_color(&self) -> Alpha<Hsl, f32> {
self.colors[random_range(0, self.colors.len())]
}
}
/// StrokeType defines how the [`WatercolorStroke`] is drawn
#[derive(Debug, PartialEq)]
pub enum StrokeType {
/// Draw the color wash to the left of the line
Left,
/// Draw the color wash to the right side of the line
Right,
/// Draw the color wash on both sides of the line
Full,
}