1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
use glow::HasContext;
use std::sync::Arc;
use wgt::AstcChannel;

use crate::auxil::db;

// https://webgl2fundamentals.org/webgl/lessons/webgl-data-textures.html

const GL_UNMASKED_VENDOR_WEBGL: u32 = 0x9245;
const GL_UNMASKED_RENDERER_WEBGL: u32 = 0x9246;

impl super::Adapter {
    /// According to the OpenGL specification, the version information is
    /// expected to follow the following syntax:
    ///
    /// ~~~bnf
    /// <major>       ::= <number>
    /// <minor>       ::= <number>
    /// <revision>    ::= <number>
    /// <vendor-info> ::= <string>
    /// <release>     ::= <major> "." <minor> ["." <release>]
    /// <version>     ::= <release> [" " <vendor-info>]
    /// ~~~
    ///
    /// Note that this function is intentionally lenient in regards to parsing,
    /// and will try to recover at least the first two version numbers without
    /// resulting in an `Err`.
    /// # Notes
    /// `WebGL 2` version returned as `OpenGL ES 3.0`
    fn parse_version(mut src: &str) -> Result<(u8, u8), crate::InstanceError> {
        let webgl_sig = "WebGL ";
        // According to the WebGL specification
        // VERSION  WebGL<space>1.0<space><vendor-specific information>
        // SHADING_LANGUAGE_VERSION WebGL<space>GLSL<space>ES<space>1.0<space><vendor-specific information>
        let is_webgl = src.starts_with(webgl_sig);
        if is_webgl {
            let pos = src.rfind(webgl_sig).unwrap_or(0);
            src = &src[pos + webgl_sig.len()..];
        } else {
            let es_sig = " ES ";
            match src.rfind(es_sig) {
                Some(pos) => {
                    src = &src[pos + es_sig.len()..];
                }
                None => {
                    log::warn!("ES not found in '{}'", src);
                    return Err(crate::InstanceError);
                }
            }
        };

        let glsl_es_sig = "GLSL ES ";
        let is_glsl = match src.find(glsl_es_sig) {
            Some(pos) => {
                src = &src[pos + glsl_es_sig.len()..];
                true
            }
            None => false,
        };

        let (version, _vendor_info) = match src.find(' ') {
            Some(i) => (&src[..i], src[i + 1..].to_string()),
            None => (src, String::new()),
        };

        // TODO: make this even more lenient so that we can also accept
        // `<major> "." <minor> [<???>]`
        let mut it = version.split('.');
        let major = it.next().and_then(|s| s.parse().ok());
        let minor = it.next().and_then(|s| {
            let trimmed = if s.starts_with('0') {
                "0"
            } else {
                s.trim_end_matches('0')
            };
            trimmed.parse().ok()
        });

        match (major, minor) {
            (Some(major), Some(minor)) => Ok((
                // Return WebGL 2.0 version as OpenGL ES 3.0
                if is_webgl && !is_glsl {
                    major + 1
                } else {
                    major
                },
                minor,
            )),
            _ => {
                log::warn!("Unable to extract the version from '{}'", version);
                Err(crate::InstanceError)
            }
        }
    }

    fn make_info(vendor_orig: String, renderer_orig: String) -> wgt::AdapterInfo {
        let vendor = vendor_orig.to_lowercase();
        let renderer = renderer_orig.to_lowercase();

        // opengl has no way to discern device_type, so we can try to infer it from the renderer string
        let strings_that_imply_integrated = [
            " xpress", // space here is on purpose so we don't match express
            "amd renoir",
            "radeon hd 4200",
            "radeon hd 4250",
            "radeon hd 4290",
            "radeon hd 4270",
            "radeon hd 4225",
            "radeon hd 3100",
            "radeon hd 3200",
            "radeon hd 3000",
            "radeon hd 3300",
            "radeon(tm) r4 graphics",
            "radeon(tm) r5 graphics",
            "radeon(tm) r6 graphics",
            "radeon(tm) r7 graphics",
            "radeon r7 graphics",
            "nforce", // all nvidia nforce are integrated
            "tegra",  // all nvidia tegra are integrated
            "shield", // all nvidia shield are integrated
            "igp",
            "mali",
            "intel",
            "v3d",
            "apple m", // all apple m are integrated
        ];
        let strings_that_imply_cpu = ["mesa offscreen", "swiftshader", "llvmpipe"];

        //TODO: handle Intel Iris XE as discreet
        let inferred_device_type = if vendor.contains("qualcomm")
            || vendor.contains("intel")
            || strings_that_imply_integrated
                .iter()
                .any(|&s| renderer.contains(s))
        {
            wgt::DeviceType::IntegratedGpu
        } else if strings_that_imply_cpu.iter().any(|&s| renderer.contains(s)) {
            wgt::DeviceType::Cpu
        } else {
            // At this point the Device type is Unknown.
            // It's most likely DiscreteGpu, but we do not know for sure.
            // Use "Other" to avoid possibly making incorrect assumptions.
            // Note that if this same device is available under some other API (ex: Vulkan),
            // It will mostly likely get a different device type (probably DiscreteGpu).
            wgt::DeviceType::Other
        };

        // source: Sascha Willems at Vulkan
        let vendor_id = if vendor.contains("amd") {
            db::amd::VENDOR
        } else if vendor.contains("imgtec") {
            db::imgtec::VENDOR
        } else if vendor.contains("nvidia") {
            db::nvidia::VENDOR
        } else if vendor.contains("arm") {
            db::arm::VENDOR
        } else if vendor.contains("qualcomm") {
            db::qualcomm::VENDOR
        } else if vendor.contains("intel") {
            db::intel::VENDOR
        } else if vendor.contains("broadcom") {
            db::broadcom::VENDOR
        } else if vendor.contains("mesa") {
            db::mesa::VENDOR
        } else if vendor.contains("apple") {
            db::apple::VENDOR
        } else {
            0
        };

        wgt::AdapterInfo {
            name: renderer_orig,
            vendor: vendor_id,
            device: 0,
            device_type: inferred_device_type,
            driver: String::new(),
            driver_info: String::new(),
            backend: wgt::Backend::Gl,
        }
    }

    pub(super) unsafe fn expose(
        context: super::AdapterContext,
    ) -> Option<crate::ExposedAdapter<super::Api>> {
        let gl = context.lock();
        let extensions = gl.supported_extensions();

        let (vendor_const, renderer_const) = if extensions.contains("WEBGL_debug_renderer_info") {
            // emscripten doesn't enable "WEBGL_debug_renderer_info" extension by default. so, we do it manually.
            // See https://github.com/gfx-rs/wgpu/issues/3245 for context
            #[cfg(target_os = "emscripten")]
            if unsafe { super::emscripten::enable_extension("WEBGL_debug_renderer_info\0") } {
                (GL_UNMASKED_VENDOR_WEBGL, GL_UNMASKED_RENDERER_WEBGL)
            } else {
                (glow::VENDOR, glow::RENDERER)
            }
            // glow already enables WEBGL_debug_renderer_info on wasm32-unknown-unknown target by default.
            #[cfg(not(target_os = "emscripten"))]
            (GL_UNMASKED_VENDOR_WEBGL, GL_UNMASKED_RENDERER_WEBGL)
        } else {
            (glow::VENDOR, glow::RENDERER)
        };

        let (vendor, renderer) = {
            let vendor = unsafe { gl.get_parameter_string(vendor_const) };
            let renderer = unsafe { gl.get_parameter_string(renderer_const) };

            (vendor, renderer)
        };
        let version = unsafe { gl.get_parameter_string(glow::VERSION) };
        log::info!("Vendor: {}", vendor);
        log::info!("Renderer: {}", renderer);
        log::info!("Version: {}", version);

        log::debug!("Extensions: {:#?}", extensions);

        let ver = Self::parse_version(&version).ok()?;
        if ver < (3, 0) {
            log::warn!(
                "Returned GLES context is {}.{}, when 3.0+ was requested",
                ver.0,
                ver.1
            );
            return None;
        }

        let supports_storage = ver >= (3, 1);
        let supports_work_group_params = ver >= (3, 1);

        let shading_language_version = {
            let sl_version = unsafe { gl.get_parameter_string(glow::SHADING_LANGUAGE_VERSION) };
            log::info!("SL version: {}", &sl_version);
            let (sl_major, sl_minor) = Self::parse_version(&sl_version).ok()?;
            let value = sl_major as u16 * 100 + sl_minor as u16 * 10;
            naga::back::glsl::Version::Embedded {
                version: value,
                is_webgl: cfg!(target_arch = "wasm32"),
            }
        };

        // ANGLE provides renderer strings like: "ANGLE (Apple, Apple M1 Pro, OpenGL 4.1)"
        let is_angle = renderer.contains("ANGLE");

        let vertex_shader_storage_blocks = if supports_storage {
            (unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_SHADER_STORAGE_BLOCKS) } as u32)
        } else {
            0
        };
        let fragment_shader_storage_blocks = if supports_storage {
            (unsafe { gl.get_parameter_i32(glow::MAX_FRAGMENT_SHADER_STORAGE_BLOCKS) } as u32)
        } else {
            0
        };
        let vertex_shader_storage_textures = if supports_storage {
            (unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_IMAGE_UNIFORMS) } as u32)
        } else {
            0
        };
        let fragment_shader_storage_textures = if supports_storage {
            (unsafe { gl.get_parameter_i32(glow::MAX_FRAGMENT_IMAGE_UNIFORMS) } as u32)
        } else {
            0
        };
        let max_storage_block_size = if supports_storage {
            (unsafe { gl.get_parameter_i32(glow::MAX_SHADER_STORAGE_BLOCK_SIZE) } as u32)
        } else {
            0
        };
        let max_element_index = unsafe { gl.get_parameter_i32(glow::MAX_ELEMENT_INDEX) } as u32;

        // WORKAROUND: In order to work around an issue with GL on RPI4 and similar, we ignore a
        // zero vertex ssbo count if there are vertex sstos. (more info:
        // https://github.com/gfx-rs/wgpu/pull/1607#issuecomment-874938961) The hardware does not
        // want us to write to these SSBOs, but GLES cannot express that. We detect this case and
        // disable writing to SSBOs.
        let vertex_ssbo_false_zero =
            vertex_shader_storage_blocks == 0 && vertex_shader_storage_textures != 0;
        if vertex_ssbo_false_zero {
            // We only care about fragment here as the 0 is a lie.
            log::warn!("Max vertex shader SSBO == 0 and SSTO != 0. Interpreting as false zero.");
        }

        let max_storage_buffers_per_shader_stage = if vertex_shader_storage_blocks == 0 {
            fragment_shader_storage_blocks
        } else {
            vertex_shader_storage_blocks.min(fragment_shader_storage_blocks)
        };
        let max_storage_textures_per_shader_stage = if vertex_shader_storage_textures == 0 {
            fragment_shader_storage_textures
        } else {
            vertex_shader_storage_textures.min(fragment_shader_storage_textures)
        };

        let mut downlevel_flags = wgt::DownlevelFlags::empty()
            | wgt::DownlevelFlags::NON_POWER_OF_TWO_MIPMAPPED_TEXTURES
            | wgt::DownlevelFlags::CUBE_ARRAY_TEXTURES
            | wgt::DownlevelFlags::COMPARISON_SAMPLERS;
        downlevel_flags.set(wgt::DownlevelFlags::COMPUTE_SHADERS, ver >= (3, 1));
        downlevel_flags.set(
            wgt::DownlevelFlags::FRAGMENT_WRITABLE_STORAGE,
            max_storage_block_size != 0,
        );
        downlevel_flags.set(wgt::DownlevelFlags::INDIRECT_EXECUTION, ver >= (3, 1));
        //TODO: we can actually support positive `base_vertex` in the same way
        // as we emulate the `start_instance`. But we can't deal with negatives...
        downlevel_flags.set(wgt::DownlevelFlags::BASE_VERTEX, ver >= (3, 2));
        downlevel_flags.set(
            wgt::DownlevelFlags::INDEPENDENT_BLEND,
            ver >= (3, 2) || extensions.contains("GL_EXT_draw_buffers_indexed"),
        );
        downlevel_flags.set(
            wgt::DownlevelFlags::VERTEX_STORAGE,
            max_storage_block_size != 0
                && max_storage_buffers_per_shader_stage != 0
                && (vertex_shader_storage_blocks != 0 || vertex_ssbo_false_zero),
        );
        downlevel_flags.set(wgt::DownlevelFlags::FRAGMENT_STORAGE, supports_storage);
        if extensions.contains("EXT_texture_filter_anisotropic") {
            let max_aniso =
                unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_MAX_ANISOTROPY_EXT) } as u32;
            downlevel_flags.set(wgt::DownlevelFlags::ANISOTROPIC_FILTERING, max_aniso >= 16);
        }
        downlevel_flags.set(
            wgt::DownlevelFlags::BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED,
            !(cfg!(target_arch = "wasm32") || is_angle),
        );
        // see https://registry.khronos.org/webgl/specs/latest/2.0/#BUFFER_OBJECT_BINDING
        downlevel_flags.set(
            wgt::DownlevelFlags::UNRESTRICTED_INDEX_BUFFER,
            !cfg!(target_arch = "wasm32"),
        );
        downlevel_flags.set(
            wgt::DownlevelFlags::UNRESTRICTED_EXTERNAL_TEXTURE_COPIES,
            !cfg!(target_arch = "wasm32"),
        );
        downlevel_flags.set(
            wgt::DownlevelFlags::FULL_DRAW_INDEX_UINT32,
            max_element_index == u32::MAX,
        );
        downlevel_flags.set(
            wgt::DownlevelFlags::MULTISAMPLED_SHADING,
            ver >= (3, 2) || extensions.contains("OES_sample_variables"),
        );

        let mut features = wgt::Features::empty()
            | wgt::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
            | wgt::Features::CLEAR_TEXTURE
            | wgt::Features::PUSH_CONSTANTS;
        features.set(
            wgt::Features::ADDRESS_MODE_CLAMP_TO_BORDER | wgt::Features::ADDRESS_MODE_CLAMP_TO_ZERO,
            extensions.contains("GL_EXT_texture_border_clamp"),
        );
        features.set(
            wgt::Features::DEPTH_CLIP_CONTROL,
            extensions.contains("GL_EXT_depth_clamp"),
        );
        features.set(
            wgt::Features::VERTEX_WRITABLE_STORAGE,
            downlevel_flags.contains(wgt::DownlevelFlags::VERTEX_STORAGE)
                && vertex_shader_storage_textures != 0,
        );
        features.set(
            wgt::Features::MULTIVIEW,
            extensions.contains("OVR_multiview2"),
        );
        features.set(
            wgt::Features::SHADER_PRIMITIVE_INDEX,
            ver >= (3, 2) || extensions.contains("OES_geometry_shader"),
        );
        features.set(wgt::Features::SHADER_EARLY_DEPTH_TEST, ver >= (3, 1));
        let gles_bcn_exts = [
            "GL_EXT_texture_compression_s3tc_srgb",
            "GL_EXT_texture_compression_rgtc",
            "GL_EXT_texture_compression_bptc",
        ];
        let webgl_bcn_exts = [
            "WEBGL_compressed_texture_s3tc",
            "WEBGL_compressed_texture_s3tc_srgb",
            "EXT_texture_compression_rgtc",
            "EXT_texture_compression_bptc",
        ];
        let bcn_exts = if cfg!(target_arch = "wasm32") {
            &webgl_bcn_exts[..]
        } else {
            &gles_bcn_exts[..]
        };
        features.set(
            wgt::Features::TEXTURE_COMPRESSION_BC,
            bcn_exts.iter().all(|&ext| extensions.contains(ext)),
        );
        features.set(
            wgt::Features::TEXTURE_COMPRESSION_ETC2,
            // This is a part of GLES-3 but not WebGL2 core
            !cfg!(target_arch = "wasm32") || extensions.contains("WEBGL_compressed_texture_etc"),
        );
        // `OES_texture_compression_astc` provides 2D + 3D, LDR + HDR support
        if extensions.contains("WEBGL_compressed_texture_astc")
            || extensions.contains("GL_OES_texture_compression_astc")
        {
            #[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
            {
                if context
                    .glow_context
                    .compressed_texture_astc_supports_ldr_profile()
                {
                    features.insert(wgt::Features::TEXTURE_COMPRESSION_ASTC);
                }
                if context
                    .glow_context
                    .compressed_texture_astc_supports_hdr_profile()
                {
                    features.insert(wgt::Features::TEXTURE_COMPRESSION_ASTC_HDR);
                }
            }

            #[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
            {
                features.insert(wgt::Features::TEXTURE_COMPRESSION_ASTC);
                features.insert(wgt::Features::TEXTURE_COMPRESSION_ASTC_HDR);
            }
        } else {
            features.set(
                wgt::Features::TEXTURE_COMPRESSION_ASTC,
                extensions.contains("GL_KHR_texture_compression_astc_ldr"),
            );
            features.set(
                wgt::Features::TEXTURE_COMPRESSION_ASTC_HDR,
                extensions.contains("GL_KHR_texture_compression_astc_hdr"),
            );
        }

        let mut private_caps = super::PrivateCapabilities::empty();
        private_caps.set(
            super::PrivateCapabilities::BUFFER_ALLOCATION,
            extensions.contains("GL_EXT_buffer_storage"),
        );
        private_caps.set(
            super::PrivateCapabilities::SHADER_BINDING_LAYOUT,
            ver >= (3, 1),
        );
        private_caps.set(
            super::PrivateCapabilities::SHADER_TEXTURE_SHADOW_LOD,
            extensions.contains("GL_EXT_texture_shadow_lod"),
        );
        private_caps.set(super::PrivateCapabilities::MEMORY_BARRIERS, ver >= (3, 1));
        private_caps.set(
            super::PrivateCapabilities::VERTEX_BUFFER_LAYOUT,
            ver >= (3, 1),
        );
        private_caps.set(
            super::PrivateCapabilities::INDEX_BUFFER_ROLE_CHANGE,
            !cfg!(target_arch = "wasm32"),
        );
        private_caps.set(
            super::PrivateCapabilities::CAN_DISABLE_DRAW_BUFFER,
            !cfg!(target_arch = "wasm32"),
        );
        private_caps.set(
            super::PrivateCapabilities::GET_BUFFER_SUB_DATA,
            cfg!(target_arch = "wasm32"),
        );
        let color_buffer_float = extensions.contains("GL_EXT_color_buffer_float")
            || extensions.contains("EXT_color_buffer_float");
        let color_buffer_half_float = extensions.contains("GL_EXT_color_buffer_half_float");
        private_caps.set(
            super::PrivateCapabilities::COLOR_BUFFER_HALF_FLOAT,
            color_buffer_half_float || color_buffer_float,
        );
        private_caps.set(
            super::PrivateCapabilities::COLOR_BUFFER_FLOAT,
            color_buffer_float,
        );
        private_caps.set(
            super::PrivateCapabilities::TEXTURE_FLOAT_LINEAR,
            extensions.contains("OES_texture_float_linear"),
        );

        let max_texture_size = unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_SIZE) } as u32;
        let max_texture_3d_size = unsafe { gl.get_parameter_i32(glow::MAX_3D_TEXTURE_SIZE) } as u32;

        let min_uniform_buffer_offset_alignment =
            (unsafe { gl.get_parameter_i32(glow::UNIFORM_BUFFER_OFFSET_ALIGNMENT) } as u32);
        let min_storage_buffer_offset_alignment = if ver >= (3, 1) {
            (unsafe { gl.get_parameter_i32(glow::SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT) } as u32)
        } else {
            256
        };
        let max_uniform_buffers_per_shader_stage =
            unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_UNIFORM_BLOCKS) }
                .min(unsafe { gl.get_parameter_i32(glow::MAX_FRAGMENT_UNIFORM_BLOCKS) })
                as u32;

        let max_compute_workgroups_per_dimension = if supports_work_group_params {
            unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_COUNT, 0) }
                .min(unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_COUNT, 1) })
                .min(unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_COUNT, 2) })
                as u32
        } else {
            0
        };

        let limits = wgt::Limits {
            max_texture_dimension_1d: max_texture_size,
            max_texture_dimension_2d: max_texture_size,
            max_texture_dimension_3d: max_texture_3d_size,
            max_texture_array_layers: unsafe {
                gl.get_parameter_i32(glow::MAX_ARRAY_TEXTURE_LAYERS)
            } as u32,
            max_bind_groups: crate::MAX_BIND_GROUPS as u32,
            max_bindings_per_bind_group: 65535,
            max_dynamic_uniform_buffers_per_pipeline_layout: max_uniform_buffers_per_shader_stage,
            max_dynamic_storage_buffers_per_pipeline_layout: max_storage_buffers_per_shader_stage,
            max_sampled_textures_per_shader_stage: super::MAX_TEXTURE_SLOTS as u32,
            max_samplers_per_shader_stage: super::MAX_SAMPLERS as u32,
            max_storage_buffers_per_shader_stage,
            max_storage_textures_per_shader_stage,
            max_uniform_buffers_per_shader_stage,
            max_uniform_buffer_binding_size: unsafe {
                gl.get_parameter_i32(glow::MAX_UNIFORM_BLOCK_SIZE)
            } as u32,
            max_storage_buffer_binding_size: if ver >= (3, 1) {
                unsafe { gl.get_parameter_i32(glow::MAX_SHADER_STORAGE_BLOCK_SIZE) }
            } else {
                0
            } as u32,
            max_vertex_buffers: if private_caps
                .contains(super::PrivateCapabilities::VERTEX_BUFFER_LAYOUT)
            {
                (unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_ATTRIB_BINDINGS) } as u32)
            } else {
                16 // should this be different?
            },
            max_vertex_attributes: (unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_ATTRIBS) }
                as u32)
                .min(super::MAX_VERTEX_ATTRIBUTES as u32),
            max_vertex_buffer_array_stride: if private_caps
                .contains(super::PrivateCapabilities::VERTEX_BUFFER_LAYOUT)
            {
                (unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_ATTRIB_STRIDE) } as u32)
            } else {
                !0
            },
            max_push_constant_size: super::MAX_PUSH_CONSTANTS as u32 * 4,
            min_uniform_buffer_offset_alignment,
            min_storage_buffer_offset_alignment,
            max_inter_stage_shader_components: unsafe {
                gl.get_parameter_i32(glow::MAX_VARYING_COMPONENTS)
            } as u32,
            max_compute_workgroup_storage_size: if supports_work_group_params {
                (unsafe { gl.get_parameter_i32(glow::MAX_COMPUTE_SHARED_MEMORY_SIZE) } as u32)
            } else {
                0
            },
            max_compute_invocations_per_workgroup: if supports_work_group_params {
                (unsafe { gl.get_parameter_i32(glow::MAX_COMPUTE_WORK_GROUP_INVOCATIONS) } as u32)
            } else {
                0
            },
            max_compute_workgroup_size_x: if supports_work_group_params {
                (unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_SIZE, 0) }
                    as u32)
            } else {
                0
            },
            max_compute_workgroup_size_y: if supports_work_group_params {
                (unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_SIZE, 1) }
                    as u32)
            } else {
                0
            },
            max_compute_workgroup_size_z: if supports_work_group_params {
                (unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_SIZE, 2) }
                    as u32)
            } else {
                0
            },
            max_compute_workgroups_per_dimension,
            max_buffer_size: i32::MAX as u64,
        };

        let mut workarounds = super::Workarounds::empty();

        workarounds.set(
            super::Workarounds::EMULATE_BUFFER_MAP,
            cfg!(target_arch = "wasm32"),
        );

        let r = renderer.to_lowercase();
        // Check for Mesa sRGB clear bug. See
        // [`super::PrivateCapabilities::MESA_I915_SRGB_SHADER_CLEAR`].
        if context.is_owned()
            && r.contains("mesa")
            && r.contains("intel")
            && r.split(&[' ', '(', ')'][..])
                .any(|substr| substr.len() == 3 && substr.chars().nth(2) == Some('l'))
        {
            log::warn!(
                "Detected skylake derivative running on mesa i915. Clears to srgb textures will \
                use manual shader clears."
            );
            workarounds.set(super::Workarounds::MESA_I915_SRGB_SHADER_CLEAR, true);
        }

        let downlevel_defaults = wgt::DownlevelLimits {};

        // Drop the GL guard so we can move the context into AdapterShared
        // ( on Wasm the gl handle is just a ref so we tell clippy to allow
        // dropping the ref )
        #[allow(clippy::drop_ref)]
        drop(gl);

        Some(crate::ExposedAdapter {
            adapter: super::Adapter {
                shared: Arc::new(super::AdapterShared {
                    context,
                    private_caps,
                    workarounds,
                    features,
                    shading_language_version,
                    max_texture_size,
                    next_shader_id: Default::default(),
                    program_cache: Default::default(),
                }),
            },
            info: Self::make_info(vendor, renderer),
            features,
            capabilities: crate::Capabilities {
                limits,
                downlevel: wgt::DownlevelCapabilities {
                    flags: downlevel_flags,
                    limits: downlevel_defaults,
                    shader_model: wgt::ShaderModel::Sm5,
                },
                alignments: crate::Alignments {
                    buffer_copy_offset: wgt::BufferSize::new(4).unwrap(),
                    buffer_copy_pitch: wgt::BufferSize::new(4).unwrap(),
                },
            },
        })
    }

    unsafe fn create_shader_clear_program(
        gl: &glow::Context,
    ) -> (glow::Program, glow::UniformLocation) {
        let program = unsafe { gl.create_program() }.expect("Could not create shader program");
        let vertex =
            unsafe { gl.create_shader(glow::VERTEX_SHADER) }.expect("Could not create shader");
        unsafe { gl.shader_source(vertex, include_str!("./shaders/clear.vert")) };
        unsafe { gl.compile_shader(vertex) };
        let fragment =
            unsafe { gl.create_shader(glow::FRAGMENT_SHADER) }.expect("Could not create shader");
        unsafe { gl.shader_source(fragment, include_str!("./shaders/clear.frag")) };
        unsafe { gl.compile_shader(fragment) };
        unsafe { gl.attach_shader(program, vertex) };
        unsafe { gl.attach_shader(program, fragment) };
        unsafe { gl.link_program(program) };
        let color_uniform_location = unsafe { gl.get_uniform_location(program, "color") }
            .expect("Could not find color uniform in shader clear shader");
        unsafe { gl.delete_shader(vertex) };
        unsafe { gl.delete_shader(fragment) };

        (program, color_uniform_location)
    }
}

impl crate::Adapter<super::Api> for super::Adapter {
    unsafe fn open(
        &self,
        features: wgt::Features,
        _limits: &wgt::Limits,
    ) -> Result<crate::OpenDevice<super::Api>, crate::DeviceError> {
        let gl = &self.shared.context.lock();
        unsafe { gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1) };
        unsafe { gl.pixel_store_i32(glow::PACK_ALIGNMENT, 1) };
        let main_vao =
            unsafe { gl.create_vertex_array() }.map_err(|_| crate::DeviceError::OutOfMemory)?;
        unsafe { gl.bind_vertex_array(Some(main_vao)) };

        let zero_buffer =
            unsafe { gl.create_buffer() }.map_err(|_| crate::DeviceError::OutOfMemory)?;
        unsafe { gl.bind_buffer(glow::COPY_READ_BUFFER, Some(zero_buffer)) };
        let zeroes = vec![0u8; super::ZERO_BUFFER_SIZE];
        unsafe { gl.buffer_data_u8_slice(glow::COPY_READ_BUFFER, &zeroes, glow::STATIC_DRAW) };

        // Compile the shader program we use for doing manual clears to work around Mesa fastclear
        // bug.
        let (shader_clear_program, shader_clear_program_color_uniform_location) =
            unsafe { Self::create_shader_clear_program(gl) };

        Ok(crate::OpenDevice {
            device: super::Device {
                shared: Arc::clone(&self.shared),
                main_vao,
                #[cfg(all(not(target_arch = "wasm32"), feature = "renderdoc"))]
                render_doc: Default::default(),
            },
            queue: super::Queue {
                shared: Arc::clone(&self.shared),
                features,
                draw_fbo: unsafe { gl.create_framebuffer() }
                    .map_err(|_| crate::DeviceError::OutOfMemory)?,
                copy_fbo: unsafe { gl.create_framebuffer() }
                    .map_err(|_| crate::DeviceError::OutOfMemory)?,
                shader_clear_program,
                shader_clear_program_color_uniform_location,
                zero_buffer,
                temp_query_results: Vec::new(),
                draw_buffer_count: 1,
                current_index_buffer: None,
            },
        })
    }

    unsafe fn texture_format_capabilities(
        &self,
        format: wgt::TextureFormat,
    ) -> crate::TextureFormatCapabilities {
        use crate::TextureFormatCapabilities as Tfc;
        use wgt::TextureFormat as Tf;

        let sample_count = {
            let max_samples = unsafe {
                self.shared
                    .context
                    .lock()
                    .get_parameter_i32(glow::MAX_SAMPLES)
            };
            if max_samples >= 16 {
                Tfc::MULTISAMPLE_X2
                    | Tfc::MULTISAMPLE_X4
                    | Tfc::MULTISAMPLE_X8
                    | Tfc::MULTISAMPLE_X16
            } else if max_samples >= 8 {
                Tfc::MULTISAMPLE_X2 | Tfc::MULTISAMPLE_X4 | Tfc::MULTISAMPLE_X8
            } else {
                // The lowest supported level in GLE3.0/WebGL2 is 4X
                // (see GL_MAX_SAMPLES in https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml).
                // On some platforms, like iOS Safari, `get_parameter_i32(MAX_SAMPLES)` returns 0,
                // so we always fall back to supporting 4x here.
                Tfc::MULTISAMPLE_X2 | Tfc::MULTISAMPLE_X4
            }
        };

        // Base types are pulled from the table in the OpenGLES 3.0 spec in section 3.8.
        //
        // The storage types are based on table 8.26, in section
        // "TEXTURE IMAGE LOADS AND STORES" of OpenGLES-3.2 spec.
        let empty = Tfc::empty();
        let base = Tfc::COPY_SRC | Tfc::COPY_DST;
        let unfilterable = base | Tfc::SAMPLED;
        let depth = base | Tfc::SAMPLED | sample_count | Tfc::DEPTH_STENCIL_ATTACHMENT;
        let filterable = unfilterable | Tfc::SAMPLED_LINEAR;
        let renderable =
            unfilterable | Tfc::COLOR_ATTACHMENT | sample_count | Tfc::MULTISAMPLE_RESOLVE;
        let filterable_renderable = filterable | renderable | Tfc::COLOR_ATTACHMENT_BLEND;
        let storage = base | Tfc::STORAGE | Tfc::STORAGE_READ_WRITE;

        let feature_fn = |f, caps| {
            if self.shared.features.contains(f) {
                caps
            } else {
                empty
            }
        };

        let bcn_features = feature_fn(wgt::Features::TEXTURE_COMPRESSION_BC, filterable);
        let etc2_features = feature_fn(wgt::Features::TEXTURE_COMPRESSION_ETC2, filterable);
        let astc_features = feature_fn(wgt::Features::TEXTURE_COMPRESSION_ASTC, filterable);
        let astc_hdr_features = feature_fn(wgt::Features::TEXTURE_COMPRESSION_ASTC_HDR, filterable);

        let private_caps_fn = |f, caps| {
            if self.shared.private_caps.contains(f) {
                caps
            } else {
                empty
            }
        };

        let half_float_renderable = private_caps_fn(
            super::PrivateCapabilities::COLOR_BUFFER_HALF_FLOAT,
            Tfc::COLOR_ATTACHMENT
                | Tfc::COLOR_ATTACHMENT_BLEND
                | sample_count
                | Tfc::MULTISAMPLE_RESOLVE,
        );

        let float_renderable = private_caps_fn(
            super::PrivateCapabilities::COLOR_BUFFER_FLOAT,
            Tfc::COLOR_ATTACHMENT
                | Tfc::COLOR_ATTACHMENT_BLEND
                | sample_count
                | Tfc::MULTISAMPLE_RESOLVE,
        );

        let texture_float_linear =
            private_caps_fn(super::PrivateCapabilities::TEXTURE_FLOAT_LINEAR, filterable);

        match format {
            Tf::R8Unorm => filterable_renderable,
            Tf::R8Snorm => filterable,
            Tf::R8Uint => renderable,
            Tf::R8Sint => renderable,
            Tf::R16Uint => renderable,
            Tf::R16Sint => renderable,
            Tf::R16Unorm => empty,
            Tf::R16Snorm => empty,
            Tf::R16Float => filterable | half_float_renderable,
            Tf::Rg8Unorm => filterable_renderable,
            Tf::Rg8Snorm => filterable,
            Tf::Rg8Uint => renderable,
            Tf::Rg8Sint => renderable,
            Tf::R32Uint => renderable | storage,
            Tf::R32Sint => renderable | storage,
            Tf::R32Float => unfilterable | storage | float_renderable | texture_float_linear,
            Tf::Rg16Uint => renderable,
            Tf::Rg16Sint => renderable,
            Tf::Rg16Unorm => empty,
            Tf::Rg16Snorm => empty,
            Tf::Rg16Float => filterable | half_float_renderable,
            Tf::Rgba8Unorm | Tf::Rgba8UnormSrgb => filterable_renderable | storage,
            Tf::Bgra8Unorm | Tf::Bgra8UnormSrgb => filterable_renderable,
            Tf::Rgba8Snorm => filterable,
            Tf::Rgba8Uint => renderable | storage,
            Tf::Rgba8Sint => renderable | storage,
            Tf::Rgb10a2Unorm => filterable_renderable,
            Tf::Rg11b10Float => filterable | float_renderable,
            Tf::Rg32Uint => renderable,
            Tf::Rg32Sint => renderable,
            Tf::Rg32Float => unfilterable | float_renderable | texture_float_linear,
            Tf::Rgba16Uint => renderable | storage,
            Tf::Rgba16Sint => renderable | storage,
            Tf::Rgba16Unorm => empty,
            Tf::Rgba16Snorm => empty,
            Tf::Rgba16Float => filterable | storage | half_float_renderable,
            Tf::Rgba32Uint => renderable | storage,
            Tf::Rgba32Sint => renderable | storage,
            Tf::Rgba32Float => unfilterable | storage | float_renderable | texture_float_linear,
            Tf::Stencil8
            | Tf::Depth16Unorm
            | Tf::Depth32Float
            | Tf::Depth32FloatStencil8
            | Tf::Depth24Plus
            | Tf::Depth24PlusStencil8 => depth,
            Tf::Rgb9e5Ufloat => filterable,
            Tf::Bc1RgbaUnorm
            | Tf::Bc1RgbaUnormSrgb
            | Tf::Bc2RgbaUnorm
            | Tf::Bc2RgbaUnormSrgb
            | Tf::Bc3RgbaUnorm
            | Tf::Bc3RgbaUnormSrgb
            | Tf::Bc4RUnorm
            | Tf::Bc4RSnorm
            | Tf::Bc5RgUnorm
            | Tf::Bc5RgSnorm
            | Tf::Bc6hRgbFloat
            | Tf::Bc6hRgbUfloat
            | Tf::Bc7RgbaUnorm
            | Tf::Bc7RgbaUnormSrgb => bcn_features,
            Tf::Etc2Rgb8Unorm
            | Tf::Etc2Rgb8UnormSrgb
            | Tf::Etc2Rgb8A1Unorm
            | Tf::Etc2Rgb8A1UnormSrgb
            | Tf::Etc2Rgba8Unorm
            | Tf::Etc2Rgba8UnormSrgb
            | Tf::EacR11Unorm
            | Tf::EacR11Snorm
            | Tf::EacRg11Unorm
            | Tf::EacRg11Snorm => etc2_features,
            Tf::Astc {
                block: _,
                channel: AstcChannel::Unorm | AstcChannel::UnormSrgb,
            } => astc_features,
            Tf::Astc {
                block: _,
                channel: AstcChannel::Hdr,
            } => astc_hdr_features,
        }
    }

    unsafe fn surface_capabilities(
        &self,
        surface: &super::Surface,
    ) -> Option<crate::SurfaceCapabilities> {
        if surface.presentable {
            let mut formats = vec![
                wgt::TextureFormat::Rgba8Unorm,
                #[cfg(not(target_arch = "wasm32"))]
                wgt::TextureFormat::Bgra8Unorm,
            ];
            if surface.supports_srgb() {
                formats.extend([
                    wgt::TextureFormat::Rgba8UnormSrgb,
                    #[cfg(not(target_arch = "wasm32"))]
                    wgt::TextureFormat::Bgra8UnormSrgb,
                ])
            }
            if self
                .shared
                .private_caps
                .contains(super::PrivateCapabilities::COLOR_BUFFER_HALF_FLOAT)
            {
                formats.push(wgt::TextureFormat::Rgba16Float)
            }

            Some(crate::SurfaceCapabilities {
                formats,
                present_modes: vec![wgt::PresentMode::Fifo], //TODO
                composite_alpha_modes: vec![wgt::CompositeAlphaMode::Opaque], //TODO
                swap_chain_sizes: 2..=2,
                current_extent: None,
                extents: wgt::Extent3d {
                    width: 4,
                    height: 4,
                    depth_or_array_layers: 1,
                }..=wgt::Extent3d {
                    width: self.shared.max_texture_size,
                    height: self.shared.max_texture_size,
                    depth_or_array_layers: 1,
                },
                usage: crate::TextureUses::COLOR_TARGET,
            })
        } else {
            None
        }
    }

    unsafe fn get_presentation_timestamp(&self) -> wgt::PresentationTimestamp {
        wgt::PresentationTimestamp::INVALID_TIMESTAMP
    }
}

impl super::AdapterShared {
    pub(super) unsafe fn get_buffer_sub_data(
        &self,
        gl: &glow::Context,
        target: u32,
        offset: i32,
        dst_data: &mut [u8],
    ) {
        if self
            .private_caps
            .contains(super::PrivateCapabilities::GET_BUFFER_SUB_DATA)
        {
            unsafe { gl.get_buffer_sub_data(target, offset, dst_data) };
        } else {
            log::error!("Fake map");
            let length = dst_data.len();
            let buffer_mapping =
                unsafe { gl.map_buffer_range(target, offset, length as _, glow::MAP_READ_BIT) };

            unsafe { std::ptr::copy_nonoverlapping(buffer_mapping, dst_data.as_mut_ptr(), length) };

            unsafe { gl.unmap_buffer(target) };
        }
    }
}

#[cfg(all(
    target_arch = "wasm32",
    feature = "fragile-send-sync-non-atomic-wasm",
    not(target_feature = "atomics")
))]
unsafe impl Sync for super::Adapter {}
#[cfg(all(
    target_arch = "wasm32",
    feature = "fragile-send-sync-non-atomic-wasm",
    not(target_feature = "atomics")
))]
unsafe impl Send for super::Adapter {}

#[cfg(test)]
mod tests {
    use super::super::Adapter;

    #[test]
    fn test_version_parse() {
        let error = Err(crate::InstanceError);
        assert_eq!(Adapter::parse_version("1"), error);
        assert_eq!(Adapter::parse_version("1."), error);
        assert_eq!(Adapter::parse_version("1 h3l1o. W0rld"), error);
        assert_eq!(Adapter::parse_version("1. h3l1o. W0rld"), error);
        assert_eq!(Adapter::parse_version("1.2.3"), error);
        assert_eq!(Adapter::parse_version("OpenGL ES 3.1"), Ok((3, 1)));
        assert_eq!(
            Adapter::parse_version("OpenGL ES 2.0 Google Nexus"),
            Ok((2, 0))
        );
        assert_eq!(Adapter::parse_version("GLSL ES 1.1"), Ok((1, 1)));
        assert_eq!(Adapter::parse_version("OpenGL ES GLSL ES 3.20"), Ok((3, 2)));
        assert_eq!(
            // WebGL 2.0 should parse as OpenGL ES 3.0
            Adapter::parse_version("WebGL 2.0 (OpenGL ES 3.0 Chromium)"),
            Ok((3, 0))
        );
        assert_eq!(
            Adapter::parse_version("WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium)"),
            Ok((3, 0))
        );
    }
}