#[repr(C)]pub struct PhysicalDeviceShaderSMBuiltinsPropertiesNV {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_sm_count: u32,
pub shader_warps_per_sm: u32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_sm_count: u32
§shader_warps_per_sm: u32
Implementations§
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl Clone for PhysicalDeviceShaderSMBuiltinsPropertiesNV
source§fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsPropertiesNV
fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsPropertiesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl TaggedStructure for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl TaggedStructure for PhysicalDeviceShaderSMBuiltinsPropertiesNV
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV
impl Copy for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderSMBuiltinsPropertiesNV
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl !Send for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl !Sync for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl Unpin for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl UnwindSafe for PhysicalDeviceShaderSMBuiltinsPropertiesNV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more