pub struct BuffersBuilder<'l, OutputVertex: 'l, OutputIndex: 'l, Ctor> { }
Expand description
A temporary view on a VertexBuffers
object which facilitate the population of vertex and index
data.
BuffersBuilders
record the vertex offset from when they are created so that algorithms using
them don’t need to worry about offsetting indices if some geometry was added beforehand. This
means that from the point of view of a BuffersBuilder
user, the first added vertex is at always
offset at the offset 0 and VertexBuilder
takes care of translating indices adequately.
Often, algorithms are built to generate vertex positions without knowledge of eventual other
vertex vertex. The VertexConstructor
does the translation from generic Input
to OutputVertex
.
If your logic generates the actual vertex type directly, you can use the SimpleBuffersBuilder
convenience typedef.
Inserts a vertex, providing its position, and optionally a normal.
Returns a vertex id that is only valid between begin_geometry and end_geometry.
Read more
Called at the beginning of a generation.
Read more
Called at the end of a generation.
Returns the number of vertices and indices added since the last time begin_geometry was
called.
abort_geometry is called instead of end_geometry if an error occurred while producing
the geometry and we won’t be able to finish.
Read more
Insert a triangle made of vertices that were added after the last call to begin_geometry.
Read more
Inserts a vertex, providing its position, and optionally a normal.
Returns a vertex id that is only valid between begin_geometry and end_geometry.
Read more
Immutably borrows from an owned value.
Read more
Mutably borrows from an owned value.
Read more
Returns the argument unchanged.
Calls U::from(self)
.
That is, this conversion is whatever the implementation of
From<T> for U
chooses to do.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.