Struct nannou::draw::background::Background
source · pub struct Background<'a> { /* private fields */ }
Expand description
A type used to update the background colour.
Implementations§
source§impl<'a> Background<'a>
impl<'a> Background<'a>
sourcepub fn color<C>(self, color: C) -> Selfwhere
C: IntoLinSrgba<ColorScalar>,
pub fn color<C>(self, color: C) -> Selfwhere
C: IntoLinSrgba<ColorScalar>,
Clear the background with the given color.
This method supports any color type that can be converted into RGBA.
Colors that have no alpha channel will be given an opaque alpha channel value 1.0
.
sourcepub fn rgb(self, r: ColorScalar, g: ColorScalar, b: ColorScalar) -> Self
pub fn rgb(self, r: ColorScalar, g: ColorScalar, b: ColorScalar) -> Self
Specify the color via red, green and blue channels.
sourcepub fn rgba(
self,
r: ColorScalar,
g: ColorScalar,
b: ColorScalar,
a: ColorScalar
) -> Self
pub fn rgba( self, r: ColorScalar, g: ColorScalar, b: ColorScalar, a: ColorScalar ) -> Self
Specify the color via red, green, blue and alpha channels.
sourcepub fn hsl(self, h: ColorScalar, s: ColorScalar, l: ColorScalar) -> Self
pub fn hsl(self, h: ColorScalar, s: ColorScalar, l: ColorScalar) -> Self
Specify the color via hue, saturation and luminance.
If you’re looking for HSV or HSB, use the hsv
method instead.
The given hue expects a value between 0.0
and 1.0
where 0.0
is 0 degress and 1.0
is
360 degrees (or 2 PI radians).
See the wikipedia entry for more details on this color space.
sourcepub fn hsla(
self,
h: ColorScalar,
s: ColorScalar,
l: ColorScalar,
a: ColorScalar
) -> Self
pub fn hsla( self, h: ColorScalar, s: ColorScalar, l: ColorScalar, a: ColorScalar ) -> Self
Specify the color via hue, saturation, luminance and an alpha channel.
If you’re looking for HSVA or HSBA, use the hsva
method instead.
The given hue expects a value between 0.0
and 1.0
where 0.0
is 0 degress and 1.0
is
360 degrees (or 2 PI radians).
See the wikipedia entry for more details on this color space.
sourcepub fn hsv(self, h: ColorScalar, s: ColorScalar, v: ColorScalar) -> Self
pub fn hsv(self, h: ColorScalar, s: ColorScalar, v: ColorScalar) -> Self
Specify the color via hue, saturation and value (brightness).
This is sometimes also known as “hsb”.
The given hue expects a value between 0.0
and 1.0
where 0.0
is 0 degress and 1.0
is
360 degrees (or 2 PI radians).
See the wikipedia entry for more details on this color space.
sourcepub fn hsva(
self,
h: ColorScalar,
s: ColorScalar,
v: ColorScalar,
a: ColorScalar
) -> Self
pub fn hsva( self, h: ColorScalar, s: ColorScalar, v: ColorScalar, a: ColorScalar ) -> Self
Specify the color via hue, saturation, value (brightness) and an alpha channel.
This is sometimes also known as “hsba”.
The given hue expects a value between 0.0
and 1.0
where 0.0
is 0 degress and 1.0
is
360 degrees (or 2 PI radians).
See the wikipedia entry for more details on this color space.
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for Background<'a>
impl<'a> !Send for Background<'a>
impl<'a> !Sync for Background<'a>
impl<'a> Unpin for Background<'a>
impl<'a> !UnwindSafe for Background<'a>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
source§fn convert_into(self) -> U
fn convert_into(self) -> U
source§fn convert_unclamped_into(self) -> U
fn convert_unclamped_into(self) -> U
source§fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
OutOfBounds
error is returned which contains the unclamped color. Read more