pub fn render_points_themed<I>(
opts: PolygonOptions,
points: I,
ctxt: RenderContext<'_>,
theme_primitive: &Primitive,
mesh: &mut Mesh
)
pub fn render_points_themed<I>(
opts: PolygonOptions,
points: I,
ctxt: RenderContext<'_>,
theme_primitive: &Primitive,
mesh: &mut Mesh
)