Struct nannou::draw::renderer::RenderContext
source · pub struct RenderContext<'a> {
pub transform: &'a Mat4,
pub intermediary_mesh: &'a Mesh,
pub path_event_buffer: &'a [PathEvent],
pub path_points_colored_buffer: &'a [(Point2, Color)],
pub path_points_textured_buffer: &'a [(Point2, TexCoords)],
pub text_buffer: &'a str,
pub theme: &'a Theme,
pub glyph_cache: &'a mut GlyphCache,
pub fill_tessellator: &'a mut FillTessellator,
pub stroke_tessellator: &'a mut StrokeTessellator,
pub output_attachment_size: Vec2,
pub output_attachment_scale_factor: f32,
}
Expand description
The context provided to primitives to assist with the rendering process.
Fields§
§transform: &'a Mat4
§intermediary_mesh: &'a Mesh
§path_event_buffer: &'a [PathEvent]
§path_points_colored_buffer: &'a [(Point2, Color)]
§path_points_textured_buffer: &'a [(Point2, TexCoords)]
§text_buffer: &'a str
§theme: &'a Theme
§glyph_cache: &'a mut GlyphCache
§fill_tessellator: &'a mut FillTessellator
§stroke_tessellator: &'a mut StrokeTessellator
§output_attachment_size: Vec2
§output_attachment_scale_factor: f32
Auto Trait Implementations§
impl<'a> RefUnwindSafe for RenderContext<'a>
impl<'a> Send for RenderContext<'a>
impl<'a> Sync for RenderContext<'a>
impl<'a> Unpin for RenderContext<'a>
impl<'a> !UnwindSafe for RenderContext<'a>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
source§fn convert_into(self) -> U
fn convert_into(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§fn convert_unclamped_into(self) -> U
fn convert_unclamped_into(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined range,
otherwise an
OutOfBounds
error is returned which contains the unclamped color. Read more