Struct nannou::event::KeyboardInput
source · pub struct KeyboardInput {
pub scancode: u32,
pub state: ElementState,
pub virtual_keycode: Option<VirtualKeyCode>,
pub modifiers: ModifiersState,
}
Expand description
Describes a keyboard input event.
Fields§
§scancode: u32
Identifies the physical key pressed
This should not change if the user adjusts the host’s keyboard map. Use when the physical location of the key is more important than the key’s host GUI semantics, such as for movement controls in a first-person game.
state: ElementState
§virtual_keycode: Option<VirtualKeyCode>
Identifies the semantic meaning of the key
Use when the semantics of the key are more important than the physical location of the key, such as when implementing appropriate behavior for “page up.”
modifiers: ModifiersState
👎Deprecated: Deprecated in favor of WindowEvent::ModifiersChanged
Modifier keys active at the time of this input.
This is tracked internally to avoid tracking errors arising from modifier key state changes when events from this device are not being delivered to the application, e.g. due to keyboard focus being elsewhere.
Trait Implementations§
source§impl Clone for KeyboardInput
impl Clone for KeyboardInput
source§fn clone(&self) -> KeyboardInput
fn clone(&self) -> KeyboardInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for KeyboardInput
impl Debug for KeyboardInput
source§impl Hash for KeyboardInput
impl Hash for KeyboardInput
source§impl PartialEq for KeyboardInput
impl PartialEq for KeyboardInput
source§fn eq(&self, other: &KeyboardInput) -> bool
fn eq(&self, other: &KeyboardInput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for KeyboardInput
impl Eq for KeyboardInput
impl StructuralEq for KeyboardInput
impl StructuralPartialEq for KeyboardInput
Auto Trait Implementations§
impl RefUnwindSafe for KeyboardInput
impl Send for KeyboardInput
impl Sync for KeyboardInput
impl Unpin for KeyboardInput
impl UnwindSafe for KeyboardInput
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
source§fn convert_into(self) -> U
fn convert_into(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§fn convert_unclamped_into(self) -> U
fn convert_unclamped_into(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined range,
otherwise an
OutOfBounds
error is returned which contains the unclamped color. Read moresource§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.