Struct nannou::glam::Vec3

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pub struct Vec3(/* private fields */);
Expand description

A 3-dimensional vector without SIMD support.

Implementations§

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impl Vec3

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pub const ZERO: Vec3 = _

All zeroes.

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pub const ONE: Vec3 = _

All ones.

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pub const X: Vec3 = _

[1, 0, 0]: a unit-length vector pointing along the positive X axis.

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pub const Y: Vec3 = _

[0, 1, 0]: a unit-length vector pointing along the positive Y axis.

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pub const Z: Vec3 = _

[0, 0, 1]: a unit-length vector pointing along the positive Z axis.

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pub const AXES: [Vec3; 3] = _

The unit axes.

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pub fn new(x: f32, y: f32, z: f32) -> Vec3

Creates a new 3D vector.

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pub fn extend(self, w: f32) -> Vec4

Creates a 4D vector from self and the given w value.

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pub fn truncate(self) -> Vec2

Creates a Vec2 from the x and y elements of self, discarding z.

Truncation may also be performed by using self.xy() or Vec2::from().

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pub fn cross(self, other: Vec3) -> Vec3

Computes the cross product of self and other.

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pub fn to_array(&self) -> [f32; 3]

[x, y, z]

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pub fn splat(v: f32) -> Vec3

Creates a vector with all elements set to v.

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pub fn select(mask: BVec3, if_true: Vec3, if_false: Vec3) -> Vec3

Creates a vector from the elements in if_true and if_false, selecting which to use for each element of self.

A true element in the mask uses the corresponding element from if_true, and false uses the element from if_false.

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pub fn dot(self, other: Vec3) -> f32

Computes the dot product of self and other.

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pub fn min(self, other: Vec3) -> Vec3

Returns a vector containing the mininum values for each element of self and other.

In other words this computes [self.x.max(other.x), self.y.max(other.y), ..].

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pub fn max(self, other: Vec3) -> Vec3

Returns a vector containing the maximum values for each element of self and other.

In other words this computes [self.x.max(other.x), self.y.max(other.y), ..].

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pub fn clamp(self, min: Vec3, max: Vec3) -> Vec3

Component-wise clamping of values, similar to f32::clamp.

Each element in min must be less-or-equal to the corresponing element in max.

Panics

Will panic if min is greater than max when glam_assert is enabled.

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pub fn min_element(self) -> f32

Returns the horizontal minimum of self.

In other words this computes min(x, y, ..).

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pub fn max_element(self) -> f32

Returns the horizontal maximum of self.

In other words this computes max(x, y, ..).

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pub fn cmpeq(self, other: Vec3) -> BVec3

Returns a vector mask containing the result of a == comparison for each element of self and other.

In other words, this computes [self.x == other.x, self.y == other.y, ..] for all elements.

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pub fn cmpne(self, other: Vec3) -> BVec3

Returns a vector mask containing the result of a != comparison for each element of self and other.

In other words this computes [self.x != other.x, self.y != other.y, ..] for all elements.

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pub fn cmpge(self, other: Vec3) -> BVec3

Returns a vector mask containing the result of a >= comparison for each element of self and other.

In other words this computes [self.x >= other.x, self.y >= other.y, ..] for all elements.

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pub fn cmpgt(self, other: Vec3) -> BVec3

Returns a vector mask containing the result of a > comparison for each element of self and other.

In other words this computes [self.x > other.x, self.y > other.y, ..] for all elements.

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pub fn cmple(self, other: Vec3) -> BVec3

Returns a vector mask containing the result of a <= comparison for each element of self and other.

In other words this computes [self.x <= other.x, self.y <= other.y, ..] for all elements.

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pub fn cmplt(self, other: Vec3) -> BVec3

Returns a vector mask containing the result of a < comparison for each element of self and other.

In other words this computes [self.x < other.x, self.y < other.y, ..] for all elements.

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pub fn from_slice(slice: &[f32]) -> Vec3

Creates a vector from the first N values in slice.

Panics

Panics if slice is less than N elements long.

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pub fn write_to_slice(self, slice: &mut [f32])

Writes the elements of self to the first N elements in slice.

Panics

Panics if slice is less than N elements long.

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pub fn abs(self) -> Vec3

Returns a vector containing the absolute value of each element of self.

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pub fn signum(self) -> Vec3

Returns a vector with elements representing the sign of self.

  • 1.0 if the number is positive, +0.0 or INFINITY
  • -1.0 if the number is negative, -0.0 or NEG_INFINITY
  • NAN if the number is NAN
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pub fn is_finite(self) -> bool

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

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pub fn is_nan(self) -> bool

Returns true if any elements are NaN.

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pub fn is_nan_mask(self) -> BVec3

Performs is_nan on each element of self, returning a vector mask of the results.

In other words, this computes [x.is_nan(), y.is_nan(), z.is_nan(), w.is_nan()].

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pub fn length(self) -> f32

Computes the length of self.

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pub fn length_squared(self) -> f32

Computes the squared length of self.

This is faster than length() as it avoids a square root operation.

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pub fn length_recip(self) -> f32

Computes 1.0 / length().

For valid results, self must not be of length zero.

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pub fn distance(self, other: Vec3) -> f32

Computes the Euclidean distance between two points in space.

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pub fn distance_squared(self, other: Vec3) -> f32

Compute the squared euclidean distance between two points in space.

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pub fn normalize(self) -> Vec3

Returns self normalized to length 1.0.

For valid results, self must not be of length zero, nor very close to zero.

See also Self::try_normalize and Self::normalize_or_zero.

Panics

Will panic if self is zero length when glam_assert is enabled.

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pub fn try_normalize(self) -> Option<Vec3>

Returns self normalized to length 1.0 if possible, else returns None.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be None.

See also Self::normalize_or_zero.

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pub fn normalize_or_zero(self) -> Vec3

Returns self normalized to length 1.0 if possible, else returns zero.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.

See also Self::try_normalize.

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pub fn is_normalized(self) -> bool

Returns whether self is length 1.0 or not.

Uses a precision threshold of 1e-6.

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pub fn project_onto(self, other: Vec3) -> Vec3

Returns the vector projection of self onto other.

other must be of non-zero length.

Panics

Will panic if other is zero length when glam_assert is enabled.

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pub fn reject_from(self, other: Vec3) -> Vec3

Returns the vector rejection of self from other.

The vector rejection is the vector perpendicular to the projection of self onto other, in other words the result of self - self.project_onto(other).

other must be of non-zero length.

Panics

Will panic if other has a length of zero when glam_assert is enabled.

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pub fn project_onto_normalized(self, other: Vec3) -> Vec3

Returns the vector projection of self onto other.

other must be normalized.

Panics

Will panic if other is not normalized when glam_assert is enabled.

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pub fn reject_from_normalized(self, other: Vec3) -> Vec3

Returns the vector rejection of self from other.

The vector rejection is the vector perpendicular to the projection of self onto other, in other words the result of self - self.project_onto(other).

other must be normalized.

Panics

Will panic if other is not normalized when glam_assert is enabled.

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pub fn round(self) -> Vec3

Returns a vector containing the nearest integer to a number for each element of self. Round half-way cases away from 0.0.

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pub fn floor(self) -> Vec3

Returns a vector containing the largest integer less than or equal to a number for each element of self.

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pub fn ceil(self) -> Vec3

Returns a vector containing the smallest integer greater than or equal to a number for each element of self.

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pub fn fract(self) -> Vec3

Returns a vector containing the fractional part of the vector, e.g. self - self.floor().

Note that this is fast but not precise for large numbers.

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pub fn exp(self) -> Vec3

Returns a vector containing e^self (the exponential function) for each element of self.

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pub fn powf(self, n: f32) -> Vec3

Returns a vector containing each element of self raised to the power of n.

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pub fn recip(self) -> Vec3

Returns a vector containing the reciprocal 1.0/n of each element of self.

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pub fn lerp(self, other: Vec3, s: f32) -> Vec3

Performs a linear interpolation between self and other based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to other.

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pub fn abs_diff_eq(self, other: Vec3, max_abs_diff: f32) -> bool

Returns true if the absolute difference of all elements between self and other is less than or equal to max_abs_diff.

This can be used to compare if two vectors contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

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pub fn clamp_length(self, min: f32, max: f32) -> Vec3

Returns a vector with a length no less than min and no more than max

Panics

Will panic if min is greater than max when glam_assert is enabled.

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pub fn clamp_length_max(self, max: f32) -> Vec3

Returns a vector with a length no more than max

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pub fn clamp_length_min(self, min: f32) -> Vec3

Returns a vector with a length no less than min

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pub fn angle_between(self, other: Vec3) -> f32

Returns the angle (in radians) between two vectors.

The input vectors do not need to be unit length however they must be non-zero.

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pub fn any_orthogonal_vector(&self) -> Vec3

Returns somes vector that is orthogonal to the given one.

The input vector must be finite and non-zero.

The output vector is not necessarily unit-length. For that use Self::any_orthonormal_vector instead.

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pub fn any_orthonormal_vector(&self) -> Vec3

Returns any unit-length vector that is orthogonal to the given one. The input vector must be finite and non-zero.

Panics

Will panic if self is not normalized when glam_assert is enabled.

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pub fn any_orthonormal_pair(&self) -> (Vec3, Vec3)

Given a unit-length vector return two other vectors that together form an orthonormal basis. That is, all three vectors are orthogonal to each other and are normalized.

Panics

Will panic if self is not normalized when glam_assert is enabled.

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pub fn as_f64(&self) -> DVec3

Casts all elements of self to f64.

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pub fn as_i32(&self) -> IVec3

Casts all elements of self to i32.

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pub fn as_u32(&self) -> UVec3

Casts all elements of self to u32.

Trait Implementations§

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impl Add<f32> for Vec3

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type Output = Vec3

The resulting type after applying the + operator.
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fn add(self, other: f32) -> Vec3

Performs the + operation. Read more
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impl Add for Vec3

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type Output = Vec3

The resulting type after applying the + operator.
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fn add(self, other: Vec3) -> Vec3

Performs the + operation. Read more
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impl AddAssign<f32> for Vec3

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fn add_assign(&mut self, other: f32)

Performs the += operation. Read more
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impl AddAssign for Vec3

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fn add_assign(&mut self, other: Vec3)

Performs the += operation. Read more
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impl AsMut<[f32; 3]> for Vec3

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fn as_mut(&mut self) -> &mut [f32; 3]

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<[f32; 3]> for Vec3

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fn as_ref(&self) -> &[f32; 3]

Converts this type into a shared reference of the (usually inferred) input type.
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impl Average for Vec3

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fn average<I>(vertices: I) -> Option<Vec3>
where I: IntoIterator<Item = Vec3>,

Produce the average of the given sequence of vertices. Read more
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impl Clone for Vec3

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fn clone(&self) -> Vec3

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vec3

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fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Vec3

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fn default() -> Vec3

Returns the “default value” for a type. Read more
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impl Deref for Vec3

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type Target = XYZ<f32>

The resulting type after dereferencing.
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fn deref(&self) -> &<Vec3 as Deref>::Target

Dereferences the value.
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impl DerefMut for Vec3

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fn deref_mut(&mut self) -> &mut <Vec3 as Deref>::Target

Mutably dereferences the value.
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impl<'de> Deserialize<'de> for Vec3

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fn deserialize<D>( deserializer: D ) -> Result<Vec3, <D as Deserializer<'de>>::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Vec3

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Distribution<Vec3> for Standard

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fn sample<R>(&self, rng: &mut R) -> Vec3
where R: Rng + ?Sized,

Generate a random value of T, using rng as the source of randomness.
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fn sample_iter<R>(self, rng: R) -> DistIter<Self, R, T>
where R: Rng, Self: Sized,

Create an iterator that generates random values of T, using rng as the source of randomness. Read more
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fn map<F, S>(self, func: F) -> DistMap<Self, F, T, S>
where F: Fn(T) -> S, Self: Sized,

Create a distribution of values of ‘S’ by mapping the output of Self through the closure F Read more
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impl Div<f32> for Vec3

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type Output = Vec3

The resulting type after applying the / operator.
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fn div(self, other: f32) -> Vec3

Performs the / operation. Read more
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impl Div for Vec3

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type Output = Vec3

The resulting type after applying the / operator.
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fn div(self, other: Vec3) -> Vec3

Performs the / operation. Read more
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impl DivAssign<f32> for Vec3

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fn div_assign(&mut self, other: f32)

Performs the /= operation. Read more
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impl DivAssign for Vec3

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fn div_assign(&mut self, other: Vec3)

Performs the /= operation. Read more
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impl From<[f32; 3]> for Vec3

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fn from(a: [f32; 3]) -> Vec3

Converts to this type from the input type.
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impl From<(Vec2, f32)> for Vec3

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fn from(_: (Vec2, f32)) -> Vec3

Converts to this type from the input type.
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impl From<(f32, f32, f32)> for Vec3

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fn from(t: (f32, f32, f32)) -> Vec3

Converts to this type from the input type.
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impl From<Vec3> for [f32; 3]

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fn from(v: Vec3) -> [f32; 3]

Converts to this type from the input type.
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impl From<Vec3> for Vec2

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fn from(v: Vec3) -> Vec2

Creates a Vec2 from the x and y elements of self, discarding z.

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impl From<Vec3> for Vec3A

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fn from(v: Vec3) -> Vec3A

Converts to this type from the input type.
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impl From<Vec3> for XYZ<f32>

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fn from(t: Vec3) -> XYZ<f32>

Converts to this type from the input type.
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impl From<Vec3A> for Vec3

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fn from(v: Vec3A) -> Vec3

Converts to this type from the input type.
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impl From<Vec4> for Vec3

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fn from(v: Vec4) -> Vec3

Creates a 3D vector from the x, y and z elements of self, discarding w.

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impl From<XYZ<f32>> for Vec3

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fn from(t: XYZ<f32>) -> Vec3

Converts to this type from the input type.
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impl Index<usize> for Vec3

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type Output = f32

The returned type after indexing.
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fn index(&self, index: usize) -> &<Vec3 as Index<usize>>::Output

Performs the indexing (container[index]) operation. Read more
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impl IndexMut<usize> for Vec3

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fn index_mut(&mut self, index: usize) -> &mut <Vec3 as Index<usize>>::Output

Performs the mutable indexing (container[index]) operation. Read more
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impl Mul<Vec3> for Mat3

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, other: Vec3) -> <Mat3 as Mul<Vec3>>::Output

Performs the * operation. Read more
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impl Mul<Vec3> for Mat3A

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, other: Vec3) -> Vec3

Performs the * operation. Read more
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impl Mul<Vec3> for Quat

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fn mul(self, other: Vec3) -> <Quat as Mul<Vec3>>::Output

Multiplies a quaternion and a 3D vector, returning the rotated vector.

Panics

Will panic if self is not normalized when glam_assert is enabled.

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type Output = Vec3

The resulting type after applying the * operator.
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impl Mul<f32> for Vec3

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, other: f32) -> Vec3

Performs the * operation. Read more
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impl Mul for Vec3

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, other: Vec3) -> Vec3

Performs the * operation. Read more
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impl MulAssign<f32> for Vec3

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fn mul_assign(&mut self, other: f32)

Performs the *= operation. Read more
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impl MulAssign for Vec3

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fn mul_assign(&mut self, other: Vec3)

Performs the *= operation. Read more
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impl Neg for Vec3

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type Output = Vec3

The resulting type after applying the - operator.
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fn neg(self) -> Vec3

Performs the unary - operation. Read more
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impl PartialEq for Vec3

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fn eq(&self, other: &Vec3) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Product<&'a Vec3> for Vec3

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fn product<I>(iter: I) -> Vec3
where I: Iterator<Item = &'a Vec3>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
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impl Serialize for Vec3

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fn serialize<S>( &self, serializer: S ) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Sub<f32> for Vec3

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type Output = Vec3

The resulting type after applying the - operator.
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fn sub(self, other: f32) -> Vec3

Performs the - operation. Read more
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impl Sub for Vec3

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type Output = Vec3

The resulting type after applying the - operator.
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fn sub(self, other: Vec3) -> Vec3

Performs the - operation. Read more
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impl SubAssign<f32> for Vec3

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fn sub_assign(&mut self, other: f32)

Performs the -= operation. Read more
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impl SubAssign for Vec3

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fn sub_assign(&mut self, other: Vec3)

Performs the -= operation. Read more
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impl<'a> Sum<&'a Vec3> for Vec3

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fn sum<I>(iter: I) -> Vec3
where I: Iterator<Item = &'a Vec3>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
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impl Vec3Swizzles for Vec3

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type Vec2 = Vec2

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type Vec4 = Vec4

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fn xxxx(self) -> Vec4

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fn xxxy(self) -> Vec4

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fn xxxz(self) -> Vec4

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fn xxyx(self) -> Vec4

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fn xxyy(self) -> Vec4

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fn xxyz(self) -> Vec4

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fn xxzx(self) -> Vec4

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fn xxzy(self) -> Vec4

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fn xxzz(self) -> Vec4

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fn xyxx(self) -> Vec4

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fn xyxy(self) -> Vec4

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fn xyxz(self) -> Vec4

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fn xyyx(self) -> Vec4

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fn xyyy(self) -> Vec4

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fn xyyz(self) -> Vec4

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fn xyzx(self) -> Vec4

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fn xyzy(self) -> Vec4

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fn xyzz(self) -> Vec4

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fn xzxx(self) -> Vec4

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fn xzxy(self) -> Vec4

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fn xzxz(self) -> Vec4

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fn xzyx(self) -> Vec4

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fn xzyy(self) -> Vec4

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fn xzyz(self) -> Vec4

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fn xzzx(self) -> Vec4

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fn xzzy(self) -> Vec4

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fn xzzz(self) -> Vec4

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fn yxxx(self) -> Vec4

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fn yxxy(self) -> Vec4

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fn yxxz(self) -> Vec4

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fn yxyx(self) -> Vec4

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fn yxyy(self) -> Vec4

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fn yxyz(self) -> Vec4

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fn yxzx(self) -> Vec4

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fn yxzy(self) -> Vec4

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fn yxzz(self) -> Vec4

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fn yyxx(self) -> Vec4

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fn yyxy(self) -> Vec4

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fn yyxz(self) -> Vec4

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fn yyyx(self) -> Vec4

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fn yyyy(self) -> Vec4

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fn yyyz(self) -> Vec4

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fn yyzx(self) -> Vec4

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fn yyzy(self) -> Vec4

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fn yyzz(self) -> Vec4

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fn yzxx(self) -> Vec4

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fn yzxy(self) -> Vec4

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fn yzxz(self) -> Vec4

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fn yzyx(self) -> Vec4

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fn yzyy(self) -> Vec4

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fn yzyz(self) -> Vec4

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fn yzzx(self) -> Vec4

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fn yzzy(self) -> Vec4

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fn yzzz(self) -> Vec4

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fn zxxx(self) -> Vec4

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fn zxxy(self) -> Vec4

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fn zxxz(self) -> Vec4

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fn zxyx(self) -> Vec4

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fn zxyy(self) -> Vec4

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fn zxyz(self) -> Vec4

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fn zxzx(self) -> Vec4

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fn zxzy(self) -> Vec4

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fn zxzz(self) -> Vec4

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fn zyxx(self) -> Vec4

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fn zyxy(self) -> Vec4

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fn zyxz(self) -> Vec4

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fn zyyx(self) -> Vec4

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fn zyyy(self) -> Vec4

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fn zyyz(self) -> Vec4

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fn zyzx(self) -> Vec4

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fn zyzy(self) -> Vec4

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fn zyzz(self) -> Vec4

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fn zzxx(self) -> Vec4

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fn zzxy(self) -> Vec4

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fn zzxz(self) -> Vec4

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fn zzyx(self) -> Vec4

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fn zzyy(self) -> Vec4

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fn zzyz(self) -> Vec4

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fn zzzx(self) -> Vec4

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fn zzzy(self) -> Vec4

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fn zzzz(self) -> Vec4

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fn xxx(self) -> Vec3

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fn xxy(self) -> Vec3

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fn xxz(self) -> Vec3

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fn xyx(self) -> Vec3

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fn xyy(self) -> Vec3

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fn xzx(self) -> Vec3

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fn xzy(self) -> Vec3

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fn xzz(self) -> Vec3

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fn yxx(self) -> Vec3

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fn yxy(self) -> Vec3

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fn yxz(self) -> Vec3

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fn yyx(self) -> Vec3

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fn yyy(self) -> Vec3

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fn yyz(self) -> Vec3

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fn yzx(self) -> Vec3

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fn yzy(self) -> Vec3

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fn yzz(self) -> Vec3

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fn zxx(self) -> Vec3

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fn zxy(self) -> Vec3

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fn zxz(self) -> Vec3

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fn zyx(self) -> Vec3

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fn zyy(self) -> Vec3

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fn zyz(self) -> Vec3

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fn zzx(self) -> Vec3

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fn zzy(self) -> Vec3

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fn zzz(self) -> Vec3

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fn xx(self) -> Vec2

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fn xy(self) -> Vec2

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fn xz(self) -> Vec2

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fn yx(self) -> Vec2

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fn yy(self) -> Vec2

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fn yz(self) -> Vec2

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fn zx(self) -> Vec2

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fn zy(self) -> Vec2

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fn zz(self) -> Vec2

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fn xyz(self) -> Self

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impl Vertex for Vec3

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type Scalar = f32

The values used to describe the vertex position.
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impl Vertex2d for Vec3

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fn point2(self) -> [<Vec3 as Vertex>::Scalar; 2]

The x, y location of the vertex.
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impl Vertex3d for Vec3

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fn point3(self) -> [<Vec3 as Vertex>::Scalar; 3]

The x, y, z location of the vertex.
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impl Copy for Vec3

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impl RefUnwindSafe for Vec3

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impl Send for Vec3

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impl Sync for Vec3

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impl Unpin for Vec3

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impl UnwindSafe for Vec3

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> ConvertInto<U> for T
where U: ConvertFrom<T>,

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fn convert_into(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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fn convert_unclamped_into(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSync for T
where T: Sync,