pub struct Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace> {
pub source: Source,
pub x_displace: XDisplace,
pub y_displace: YDisplace,
pub z_displace: ZDisplace,
pub u_displace: UDisplace,
}
Expand description
Noise function that uses multiple source functions to displace each coordinate
of the input value before returning the output value from the source
function.
Fields§
§source: Source
Source function that outputs a value
x_displace: XDisplace
Displacement function that displaces the x coordinate of the input value.
y_displace: YDisplace
Displacement function that displaces the y coordinate of the input value.
z_displace: ZDisplace
Displacement function that displaces the z coordinate of the input value. Only needed for 3d or higher noise.
u_displace: UDisplace
Displacement function that displaces the u coordinate of the input value. Only needed for 4d or higher noise.
Implementations§
Trait Implementations§
source§impl<Source, XDisplace, YDisplace, ZDisplace, UDisplace> NoiseFn<[f64; 2]> for Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace>
impl<Source, XDisplace, YDisplace, ZDisplace, UDisplace> NoiseFn<[f64; 2]> for Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace>
source§impl<Source, XDisplace, YDisplace, ZDisplace, UDisplace> NoiseFn<[f64; 3]> for Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace>
impl<Source, XDisplace, YDisplace, ZDisplace, UDisplace> NoiseFn<[f64; 3]> for Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace>
Auto Trait Implementations§
impl<Source, XDisplace, YDisplace, ZDisplace, UDisplace> RefUnwindSafe for Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace>where
Source: RefUnwindSafe,
UDisplace: RefUnwindSafe,
XDisplace: RefUnwindSafe,
YDisplace: RefUnwindSafe,
ZDisplace: RefUnwindSafe,
impl<Source, XDisplace, YDisplace, ZDisplace, UDisplace> Send for Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace>
impl<Source, XDisplace, YDisplace, ZDisplace, UDisplace> Sync for Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace>
impl<Source, XDisplace, YDisplace, ZDisplace, UDisplace> Unpin for Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace>
impl<Source, XDisplace, YDisplace, ZDisplace, UDisplace> UnwindSafe for Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace>where
Source: UnwindSafe,
UDisplace: UnwindSafe,
XDisplace: UnwindSafe,
YDisplace: UnwindSafe,
ZDisplace: UnwindSafe,
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
source§fn convert_into(self) -> U
fn convert_into(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§fn convert_unclamped_into(self) -> U
fn convert_unclamped_into(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined range,
otherwise an
OutOfBounds
error is returned which contains the unclamped color. Read more