Struct nannou::noise::RotatePoint
source · pub struct RotatePoint<Source> {
pub source: Source,
pub x_angle: f64,
pub y_angle: f64,
pub z_angle: f64,
pub u_angle: f64,
}
Expand description
Noise function that rotates the input value around the origin before returning the output value from the source function.
The get() method rotates the coordinates of the input value around the origin before returning the output value from the source function.
The coordinate system of the input value is assumed to be “right-handed” (x increases to the right, y increases upward, and z increases inward).
Fields§
§source: Source
Source function that outputs a value
x_angle: f64
x rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.
y_angle: f64
y rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.
z_angle: f64
z rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.
u_angle: f64
u rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.
Implementations§
source§impl<Source> RotatePoint<Source>
impl<Source> RotatePoint<Source>
pub fn new(source: Source) -> RotatePoint<Source>
sourcepub fn set_x_angle(self, x_angle: f64) -> RotatePoint<Source>
pub fn set_x_angle(self, x_angle: f64) -> RotatePoint<Source>
Sets the rotation angle around the x axis to apply to the input value.
sourcepub fn set_y_angle(self, y_angle: f64) -> RotatePoint<Source>
pub fn set_y_angle(self, y_angle: f64) -> RotatePoint<Source>
Sets the rotation angle around the y axis to apply to the input value.
sourcepub fn set_z_angle(self, z_angle: f64) -> RotatePoint<Source>
pub fn set_z_angle(self, z_angle: f64) -> RotatePoint<Source>
Sets the rotation angle around the z axis to apply to the input value.
sourcepub fn set_u_angle(self, u_angle: f64) -> RotatePoint<Source>
pub fn set_u_angle(self, u_angle: f64) -> RotatePoint<Source>
Sets the rotation angle around the u axis to apply to the input value.
sourcepub fn set_angles(
self,
x_angle: f64,
y_angle: f64,
z_angle: f64,
u_angle: f64
) -> RotatePoint<Source>
pub fn set_angles( self, x_angle: f64, y_angle: f64, z_angle: f64, u_angle: f64 ) -> RotatePoint<Source>
Sets the rotation angles around all of the axes to apply to the input value.
Trait Implementations§
Auto Trait Implementations§
impl<Source> RefUnwindSafe for RotatePoint<Source>where
Source: RefUnwindSafe,
impl<Source> Send for RotatePoint<Source>where
Source: Send,
impl<Source> Sync for RotatePoint<Source>where
Source: Sync,
impl<Source> Unpin for RotatePoint<Source>where
Source: Unpin,
impl<Source> UnwindSafe for RotatePoint<Source>where
Source: UnwindSafe,
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
source§fn convert_into(self) -> U
fn convert_into(self) -> U
source§fn convert_unclamped_into(self) -> U
fn convert_unclamped_into(self) -> U
source§fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
OutOfBounds
error is returned which contains the unclamped color. Read more