pub struct CacheBuilder { /* private fields */ }
Expand description
Builder & rebuilder for Cache
.
Example
use rusttype::gpu_cache::Cache;
// Create a cache with all default values set explicitly
// equivalent to `Cache::builder().build()`
let default_cache = Cache::builder()
.dimensions(256, 256)
.scale_tolerance(0.1)
.position_tolerance(0.1)
.pad_glyphs(true)
.align_4x4(false)
.multithread(true)
.build();
// Create a cache with all default values, except with a dimension of 1024x1024
let bigger_cache = Cache::builder().dimensions(1024, 1024).build();
Implementations§
source§impl CacheBuilder
impl CacheBuilder
sourcepub fn dimensions(self, width: u32, height: u32) -> CacheBuilder
pub fn dimensions(self, width: u32, height: u32) -> CacheBuilder
width
& height
dimensions of the 2D texture that will hold the
cache contents on the GPU.
This must match the dimensions of the actual texture used, otherwise
cache_queued
will try to cache into coordinates outside the bounds of
the texture.
Example (set to default value)
let cache = Cache::builder().dimensions(256, 256).build();
sourcepub fn scale_tolerance<V>(self, scale_tolerance: V) -> CacheBuilder
pub fn scale_tolerance<V>(self, scale_tolerance: V) -> CacheBuilder
Specifies the tolerances (maximum allowed difference) for judging
whether an existing glyph in the cache is close enough to the
requested glyph in scale to be used in its place. Due to floating
point inaccuracies a min value of 0.001
is enforced.
Both scale_tolerance
and position_tolerance
are measured in pixels.
Tolerances produce even steps for scale and subpixel position. Only a
single glyph texture will be used within a single step. For example,
scale_tolerance = 0.1
will have a step 9.95-10.05
so similar glyphs
with scale 9.98
& 10.04
will match.
A typical application will produce results with no perceptible
inaccuracies with scale_tolerance
and position_tolerance
set to
0.1. Depending on the target DPI higher tolerance may be acceptable.
Example (set to default value)
let cache = Cache::builder().scale_tolerance(0.1).build();
sourcepub fn position_tolerance<V>(self, position_tolerance: V) -> CacheBuilder
pub fn position_tolerance<V>(self, position_tolerance: V) -> CacheBuilder
Specifies the tolerances (maximum allowed difference) for judging
whether an existing glyph in the cache is close enough to the requested
glyph in subpixel offset to be used in its place. Due to floating
point inaccuracies a min value of 0.001
is enforced.
Both scale_tolerance
and position_tolerance
are measured in pixels.
Tolerances produce even steps for scale and subpixel position. Only a
single glyph texture will be used within a single step. For example,
scale_tolerance = 0.1
will have a step 9.95-10.05
so similar glyphs
with scale 9.98
& 10.04
will match.
Note that since position_tolerance
is a tolerance of subpixel
offsets, setting it to 1.0 or higher is effectively a “don’t care”
option.
A typical application will produce results with no perceptible
inaccuracies with scale_tolerance
and position_tolerance
set to
0.1. Depending on the target DPI higher tolerance may be acceptable.
Example (set to default value)
let cache = Cache::builder().position_tolerance(0.1).build();
sourcepub fn pad_glyphs(self, pad_glyphs: bool) -> CacheBuilder
pub fn pad_glyphs(self, pad_glyphs: bool) -> CacheBuilder
Pack glyphs in texture with a padding of a single zero alpha pixel to avoid bleeding from interpolated shader texture lookups near edges.
If glyphs are never transformed this may be set to false
to slightly
improve the glyph packing.
Example (set to default value)
let cache = Cache::builder().pad_glyphs(true).build();
sourcepub fn align_4x4(self, align_4x4: bool) -> CacheBuilder
pub fn align_4x4(self, align_4x4: bool) -> CacheBuilder
Align glyphs in texture to 4x4 texel boundaries.
If your backend requires texture updates to be aligned to 4x4 texel
boundaries (e.g. WebGL), this should be set to true
.
Example (set to default value)
let cache = Cache::builder().align_4x4(false).build();
sourcepub fn multithread(self, multithread: bool) -> CacheBuilder
pub fn multithread(self, multithread: bool) -> CacheBuilder
When multiple CPU cores are available spread rasterization work across all cores.
Significantly reduces worst case latency in multicore environments.
Platform-specific behaviour
This option has no effect on wasm32.
Example (set to default value)
let cache = Cache::builder().multithread(true).build();
sourcepub fn rebuild(self, cache: &mut Cache<'_>)
pub fn rebuild(self, cache: &mut Cache<'_>)
Rebuilds a Cache
with new attributes. All cached glyphs are cleared,
however the glyph queue is retained unmodified.
Panics
scale_tolerance
or position_tolerance
are less than or equal to
zero.
Example
// Rebuild the cache with different dimensions
cache.to_builder().dimensions(768, 768).rebuild(&mut cache);
Trait Implementations§
source§impl Clone for CacheBuilder
impl Clone for CacheBuilder
source§fn clone(&self) -> CacheBuilder
fn clone(&self) -> CacheBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for CacheBuilder
impl Debug for CacheBuilder
source§impl Default for CacheBuilder
impl Default for CacheBuilder
source§fn default() -> CacheBuilder
fn default() -> CacheBuilder
Auto Trait Implementations§
impl RefUnwindSafe for CacheBuilder
impl Send for CacheBuilder
impl Sync for CacheBuilder
impl Unpin for CacheBuilder
impl UnwindSafe for CacheBuilder
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
source§fn convert_into(self) -> U
fn convert_into(self) -> U
source§fn convert_unclamped_into(self) -> U
fn convert_unclamped_into(self) -> U
source§fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
OutOfBounds
error is returned which contains the unclamped color. Read more