Enum nannou::wgpu::BlendFactor
source · #[repr(C)]pub enum BlendFactor {
Show 13 variants
Zero = 0,
One = 1,
Src = 2,
OneMinusSrc = 3,
SrcAlpha = 4,
OneMinusSrcAlpha = 5,
Dst = 6,
OneMinusDst = 7,
DstAlpha = 8,
OneMinusDstAlpha = 9,
SrcAlphaSaturated = 10,
Constant = 11,
OneMinusConstant = 12,
}
Expand description
Alpha blend factor.
Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information.
Corresponds to WebGPU GPUBlendFactor
.
Variants§
Zero = 0
0.0
One = 1
1.0
Src = 2
S.component
OneMinusSrc = 3
1.0 - S.component
SrcAlpha = 4
S.alpha
OneMinusSrcAlpha = 5
1.0 - S.alpha
Dst = 6
D.component
OneMinusDst = 7
1.0 - D.component
DstAlpha = 8
D.alpha
OneMinusDstAlpha = 9
1.0 - D.alpha
SrcAlphaSaturated = 10
min(S.alpha, 1.0 - D.alpha)
Constant = 11
Constant
OneMinusConstant = 12
1.0 - Constant
Trait Implementations§
source§impl Clone for BlendFactor
impl Clone for BlendFactor
source§fn clone(&self) -> BlendFactor
fn clone(&self) -> BlendFactor
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for BlendFactor
impl Debug for BlendFactor
source§impl Hash for BlendFactor
impl Hash for BlendFactor
source§impl PartialEq for BlendFactor
impl PartialEq for BlendFactor
source§fn eq(&self, other: &BlendFactor) -> bool
fn eq(&self, other: &BlendFactor) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for BlendFactor
impl Eq for BlendFactor
impl StructuralEq for BlendFactor
impl StructuralPartialEq for BlendFactor
Auto Trait Implementations§
impl RefUnwindSafe for BlendFactor
impl Send for BlendFactor
impl Sync for BlendFactor
impl Unpin for BlendFactor
impl UnwindSafe for BlendFactor
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
source§fn convert_into(self) -> U
fn convert_into(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§fn convert_unclamped_into(self) -> U
fn convert_unclamped_into(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined range,
otherwise an
OutOfBounds
error is returned which contains the unclamped color. Read moresource§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.