Struct nannou::wgpu::RenderPassDescriptor
source · pub struct RenderPassDescriptor<'tex, 'desc> {
pub label: Option<&'desc str>,
pub color_attachments: &'desc [Option<RenderPassColorAttachment<'tex>>],
pub depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'tex>>,
}
Expand description
Describes the attachments of a render pass.
For use with CommandEncoder::begin_render_pass
.
Note: separate lifetimes are needed because the texture views ('tex
)
have to live as long as the pass is recorded, while everything else ('desc
) doesn’t.
Corresponds to WebGPU GPURenderPassDescriptor
.
Fields§
§label: Option<&'desc str>
Debug label of the render pass. This will show up in graphics debuggers for easy identification.
color_attachments: &'desc [Option<RenderPassColorAttachment<'tex>>]
The color attachments of the render pass.
depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'tex>>
The depth and stencil attachment of the render pass, if any.
Trait Implementations§
source§impl<'tex, 'desc> Clone for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Clone for RenderPassDescriptor<'tex, 'desc>
source§fn clone(&self) -> RenderPassDescriptor<'tex, 'desc>
fn clone(&self) -> RenderPassDescriptor<'tex, 'desc>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'tex, 'desc> Debug for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Debug for RenderPassDescriptor<'tex, 'desc>
source§impl<'tex, 'desc> Default for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Default for RenderPassDescriptor<'tex, 'desc>
source§fn default() -> RenderPassDescriptor<'tex, 'desc>
fn default() -> RenderPassDescriptor<'tex, 'desc>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<'tex, 'desc> !RefUnwindSafe for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Send for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Sync for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Unpin for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> !UnwindSafe for RenderPassDescriptor<'tex, 'desc>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
source§fn convert_into(self) -> U
fn convert_into(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§fn convert_unclamped_into(self) -> U
fn convert_unclamped_into(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined range,
otherwise an
OutOfBounds
error is returned which contains the unclamped color. Read more