Struct nannou::wgpu::RenderPipelineDescriptor
source · pub struct RenderPipelineDescriptor<'a> {
pub label: Option<&'a str>,
pub layout: Option<&'a PipelineLayout>,
pub vertex: VertexState<'a>,
pub primitive: PrimitiveState,
pub depth_stencil: Option<DepthStencilState>,
pub multisample: MultisampleState,
pub fragment: Option<FragmentState<'a>>,
pub multiview: Option<NonZeroU32>,
}
Expand description
Describes a render (graphics) pipeline.
For use with Device::create_render_pipeline
.
Corresponds to WebGPU GPURenderPipelineDescriptor
.
Fields§
§label: Option<&'a str>
Debug label of the pipeline. This will show up in graphics debuggers for easy identification.
layout: Option<&'a PipelineLayout>
The layout of bind groups for this pipeline.
vertex: VertexState<'a>
The compiled vertex stage, its entry point, and the input buffers layout.
primitive: PrimitiveState
The properties of the pipeline at the primitive assembly and rasterization level.
depth_stencil: Option<DepthStencilState>
The effect of draw calls on the depth and stencil aspects of the output target, if any.
multisample: MultisampleState
The multi-sampling properties of the pipeline.
fragment: Option<FragmentState<'a>>
The compiled fragment stage, its entry point, and the color targets.
multiview: Option<NonZeroU32>
If the pipeline will be used with a multiview render pass, this indicates how many array layers the attachments will have.
Trait Implementations§
source§impl<'a> Clone for RenderPipelineDescriptor<'a>
impl<'a> Clone for RenderPipelineDescriptor<'a>
source§fn clone(&self) -> RenderPipelineDescriptor<'a>
fn clone(&self) -> RenderPipelineDescriptor<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl<'a> !RefUnwindSafe for RenderPipelineDescriptor<'a>
impl<'a> Send for RenderPipelineDescriptor<'a>
impl<'a> Sync for RenderPipelineDescriptor<'a>
impl<'a> Unpin for RenderPipelineDescriptor<'a>
impl<'a> !UnwindSafe for RenderPipelineDescriptor<'a>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
source§fn convert_into(self) -> U
fn convert_into(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§fn convert_unclamped_into(self) -> U
fn convert_unclamped_into(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined range,
otherwise an
OutOfBounds
error is returned which contains the unclamped color. Read more