Struct nannou_wgpu::TextureId
source · pub struct TextureId(/* private fields */);
Expand description
A unique identifier associated with a Texture.
If a texture is cloned, the result of a call to id
will return the same result for
both the original and the clone.
Trait Implementations§
source§impl PartialEq for TextureId
impl PartialEq for TextureId
impl Copy for TextureId
impl Eq for TextureId
impl StructuralEq for TextureId
impl StructuralPartialEq for TextureId
Auto Trait Implementations§
impl RefUnwindSafe for TextureId
impl Send for TextureId
impl Sync for TextureId
impl Unpin for TextureId
impl UnwindSafe for TextureId
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.