Struct noise::RotatePoint
source · pub struct RotatePoint<Source> {
pub source: Source,
pub x_angle: f64,
pub y_angle: f64,
pub z_angle: f64,
pub u_angle: f64,
}
Expand description
Noise function that rotates the input value around the origin before returning the output value from the source function.
The get() method rotates the coordinates of the input value around the origin before returning the output value from the source function.
The coordinate system of the input value is assumed to be “right-handed” (x increases to the right, y increases upward, and z increases inward).
Fields§
§source: Source
Source function that outputs a value
x_angle: f64
x rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.
y_angle: f64
y rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.
z_angle: f64
z rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.
u_angle: f64
u rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.
Implementations§
source§impl<Source> RotatePoint<Source>
impl<Source> RotatePoint<Source>
pub fn new(source: Source) -> Self
sourcepub fn set_x_angle(self, x_angle: f64) -> Self
pub fn set_x_angle(self, x_angle: f64) -> Self
Sets the rotation angle around the x axis to apply to the input value.
sourcepub fn set_y_angle(self, y_angle: f64) -> Self
pub fn set_y_angle(self, y_angle: f64) -> Self
Sets the rotation angle around the y axis to apply to the input value.
sourcepub fn set_z_angle(self, z_angle: f64) -> Self
pub fn set_z_angle(self, z_angle: f64) -> Self
Sets the rotation angle around the z axis to apply to the input value.
sourcepub fn set_u_angle(self, u_angle: f64) -> Self
pub fn set_u_angle(self, u_angle: f64) -> Self
Sets the rotation angle around the u axis to apply to the input value.