Enum wgpu::VertexFormat
source · #[repr(C)]pub enum VertexFormat {
Show 34 variants
Uint8x2 = 0,
Uint8x4 = 1,
Sint8x2 = 2,
Sint8x4 = 3,
Unorm8x2 = 4,
Unorm8x4 = 5,
Snorm8x2 = 6,
Snorm8x4 = 7,
Uint16x2 = 8,
Uint16x4 = 9,
Sint16x2 = 10,
Sint16x4 = 11,
Unorm16x2 = 12,
Unorm16x4 = 13,
Snorm16x2 = 14,
Snorm16x4 = 15,
Float16x2 = 16,
Float16x4 = 17,
Float32 = 18,
Float32x2 = 19,
Float32x3 = 20,
Float32x4 = 21,
Uint32 = 22,
Uint32x2 = 23,
Uint32x3 = 24,
Uint32x4 = 25,
Sint32 = 26,
Sint32x2 = 27,
Sint32x3 = 28,
Sint32x4 = 29,
Float64 = 30,
Float64x2 = 31,
Float64x3 = 32,
Float64x4 = 33,
}
Expand description
Vertex Format for a VertexAttribute
(input).
Corresponds to WebGPU GPUVertexFormat
.
Variants§
Uint8x2 = 0
Two unsigned bytes (u8). uvec2
in shaders.
Uint8x4 = 1
Four unsigned bytes (u8). uvec4
in shaders.
Sint8x2 = 2
Two signed bytes (i8). ivec2
in shaders.
Sint8x4 = 3
Four signed bytes (i8). ivec4
in shaders.
Unorm8x2 = 4
Two unsigned bytes (u8). [0, 255] converted to float [0, 1] vec2
in shaders.
Unorm8x4 = 5
Four unsigned bytes (u8). [0, 255] converted to float [0, 1] vec4
in shaders.
Snorm8x2 = 6
Two signed bytes (i8). [-127, 127] converted to float [-1, 1] vec2
in shaders.
Snorm8x4 = 7
Four signed bytes (i8). [-127, 127] converted to float [-1, 1] vec4
in shaders.
Uint16x2 = 8
Two unsigned shorts (u16). uvec2
in shaders.
Uint16x4 = 9
Four unsigned shorts (u16). uvec4
in shaders.
Sint16x2 = 10
Two signed shorts (i16). ivec2
in shaders.
Sint16x4 = 11
Four signed shorts (i16). ivec4
in shaders.
Unorm16x2 = 12
Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec2
in shaders.
Unorm16x4 = 13
Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec4
in shaders.
Snorm16x2 = 14
Two signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec2
in shaders.
Snorm16x4 = 15
Four signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec4
in shaders.
Float16x2 = 16
Two half-precision floats (no Rust equiv). vec2
in shaders.
Float16x4 = 17
Four half-precision floats (no Rust equiv). vec4
in shaders.
Float32 = 18
One single-precision float (f32). float
in shaders.
Float32x2 = 19
Two single-precision floats (f32). vec2
in shaders.
Float32x3 = 20
Three single-precision floats (f32). vec3
in shaders.
Float32x4 = 21
Four single-precision floats (f32). vec4
in shaders.
Uint32 = 22
One unsigned int (u32). uint
in shaders.
Uint32x2 = 23
Two unsigned ints (u32). uvec2
in shaders.
Uint32x3 = 24
Three unsigned ints (u32). uvec3
in shaders.
Uint32x4 = 25
Four unsigned ints (u32). uvec4
in shaders.
Sint32 = 26
One signed int (i32). int
in shaders.
Sint32x2 = 27
Two signed ints (i32). ivec2
in shaders.
Sint32x3 = 28
Three signed ints (i32). ivec3
in shaders.
Sint32x4 = 29
Four signed ints (i32). ivec4
in shaders.
Float64 = 30
One double-precision float (f64). double
in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT
.
Float64x2 = 31
Two double-precision floats (f64). dvec2
in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT
.
Float64x3 = 32
Three double-precision floats (f64). dvec3
in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT
.
Float64x4 = 33
Four double-precision floats (f64). dvec4
in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT
.
Implementations§
Trait Implementations§
source§impl Clone for VertexFormat
impl Clone for VertexFormat
source§fn clone(&self) -> VertexFormat
fn clone(&self) -> VertexFormat
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for VertexFormat
impl Debug for VertexFormat
source§impl Hash for VertexFormat
impl Hash for VertexFormat
source§impl PartialEq for VertexFormat
impl PartialEq for VertexFormat
source§fn eq(&self, other: &VertexFormat) -> bool
fn eq(&self, other: &VertexFormat) -> bool
self
and other
values to be equal, and is used
by ==
.impl Copy for VertexFormat
impl Eq for VertexFormat
impl StructuralEq for VertexFormat
impl StructuralPartialEq for VertexFormat
Auto Trait Implementations§
impl RefUnwindSafe for VertexFormat
impl Send for VertexFormat
impl Sync for VertexFormat
impl Unpin for VertexFormat
impl UnwindSafe for VertexFormat
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.