Struct wgpu::Texture

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pub struct Texture { /* private fields */ }
Expand description

Handle to a texture on the GPU.

It can be created with Device::create_texture.

Corresponds to WebGPU GPUTexture.

Implementations§

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impl Texture

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pub unsafe fn as_hal<A: HalApi, F: FnOnce(Option<&A::Texture>)>( &self, hal_texture_callback: F )

Returns the inner hal Texture using a callback. The hal texture will be None if the backend type argument does not match with this wgpu Texture

Safety
  • The raw handle obtained from the hal Texture must not be manually destroyed
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pub fn create_view(&self, desc: &TextureViewDescriptor<'_>) -> TextureView

Creates a view of this texture.

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pub fn destroy(&self)

Destroy the associated native resources as soon as possible.

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pub fn as_image_copy(&self) -> ImageCopyTexture<'_>

Make an ImageCopyTexture representing the whole texture.

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pub fn size(&self) -> Extent3d

Returns the size of this Texture.

This is always equal to the size that was specified when creating the texture.

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pub fn width(&self) -> u32

Returns the width of this Texture.

This is always equal to the size.width that was specified when creating the texture.

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pub fn height(&self) -> u32

Returns the height of this Texture.

This is always equal to the size.height that was specified when creating the texture.

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pub fn depth_or_array_layers(&self) -> u32

Returns the depth or layer count of this Texture.

This is always equal to the size.depth_or_array_layers that was specified when creating the texture.

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pub fn mip_level_count(&self) -> u32

Returns the mip_level_count of this Texture.

This is always equal to the mip_level_count that was specified when creating the texture.

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pub fn sample_count(&self) -> u32

Returns the sample_count of this Texture.

This is always equal to the sample_count that was specified when creating the texture.

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pub fn dimension(&self) -> TextureDimension

Returns the dimension of this Texture.

This is always equal to the dimension that was specified when creating the texture.

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pub fn format(&self) -> TextureFormat

Returns the format of this Texture.

This is always equal to the format that was specified when creating the texture.

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pub fn usage(&self) -> TextureUsages

Returns the allowed usages of this Texture.

This is always equal to the usage that was specified when creating the texture.

Trait Implementations§

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impl Debug for Texture

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for Texture

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSync for T
where T: Sync,