Struct wgpu::util::DispatchIndirect
source · #[repr(C)]pub struct DispatchIndirect {
pub x: u32,
pub y: u32,
pub z: u32,
}
Expand description
The structure expected in indirect_buffer
for ComputePass::dispatch_workgroups_indirect
.
x, y and z denote the number of work groups to dispatch in each dimension.
Fields§
§x: u32
The number of work groups in X dimension.
y: u32
The number of work groups in Y dimension.
z: u32
The number of work groups in Z dimension.
Implementations§
Trait Implementations§
source§impl Clone for DispatchIndirect
impl Clone for DispatchIndirect
source§fn clone(&self) -> DispatchIndirect
fn clone(&self) -> DispatchIndirect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for DispatchIndirect
impl Debug for DispatchIndirect
source§impl Default for DispatchIndirect
impl Default for DispatchIndirect
source§fn default() -> DispatchIndirect
fn default() -> DispatchIndirect
Returns the “default value” for a type. Read more
impl Copy for DispatchIndirect
Auto Trait Implementations§
impl RefUnwindSafe for DispatchIndirect
impl Send for DispatchIndirect
impl Sync for DispatchIndirect
impl Unpin for DispatchIndirect
impl UnwindSafe for DispatchIndirect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more