Enum wgpu_core::device::queue::TempResource   
source · pub enum TempResource<A: Api> {
    Buffer(A::Buffer),
    Texture(A::Texture, SmallVec<[A::TextureView; 1]>),
}Expand description
A texture or buffer to be freed soon.
This is just a tagged raw texture or buffer, generally about to be added to some other more specific container like:
- 
PendingWrites::temp_resources: resources used by queue writes and unmaps, waiting to be folded in with the next queue submission - 
ActiveSubmission::last_resources: temporary resources used by a queue submission, to be freed when it completes - 
LifetimeTracker::free_resources: resources to be freed in the nextmaintaincall, no longer used anywhere 
Variants§
Trait Implementations§
Auto Trait Implementations§
impl<A> RefUnwindSafe for TempResource<A>where
    <A as Api>::Buffer: RefUnwindSafe,
    <A as Api>::Texture: RefUnwindSafe,
    <A as Api>::TextureView: RefUnwindSafe,
impl<A> Send for TempResource<A>
impl<A> Sync for TempResource<A>
impl<A> Unpin for TempResource<A>
impl<A> UnwindSafe for TempResource<A>where
    <A as Api>::Buffer: UnwindSafe,
    <A as Api>::Texture: UnwindSafe,
    <A as Api>::TextureView: UnwindSafe + RefUnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more