pub struct Texture {
pub inner: TextureInner,
pub drop_guard: Option<DropGuard>,
pub mip_level_count: u32,
pub array_layer_count: u32,
pub format: TextureFormat,
pub format_desc: TextureFormatDesc,
pub copy_size: CopyExtent,
pub is_cubemap: bool,
}
Fields§
§inner: TextureInner
§drop_guard: Option<DropGuard>
§mip_level_count: u32
§array_layer_count: u32
§format: TextureFormat
§format_desc: TextureFormatDesc
§copy_size: CopyExtent
§is_cubemap: bool
Implementations§
source§impl Texture
impl Texture
pub fn default_framebuffer(format: TextureFormat) -> Self
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl !UnwindSafe for Texture
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more