Struct wgpu_hal::gles::Texture

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pub struct Texture {
    pub inner: TextureInner,
    pub drop_guard: Option<DropGuard>,
    pub mip_level_count: u32,
    pub array_layer_count: u32,
    pub format: TextureFormat,
    pub format_desc: TextureFormatDesc,
    pub copy_size: CopyExtent,
    pub is_cubemap: bool,
}

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§inner: TextureInner§drop_guard: Option<DropGuard>§mip_level_count: u32§array_layer_count: u32§format: TextureFormat§format_desc: TextureFormatDesc§copy_size: CopyExtent§is_cubemap: bool

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Trait Implementations§

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impl Debug for Texture

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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