Enum wgpu_types::BlendFactor
source · #[repr(C)]pub enum BlendFactor {
Show 13 variants
Zero = 0,
One = 1,
Src = 2,
OneMinusSrc = 3,
SrcAlpha = 4,
OneMinusSrcAlpha = 5,
Dst = 6,
OneMinusDst = 7,
DstAlpha = 8,
OneMinusDstAlpha = 9,
SrcAlphaSaturated = 10,
Constant = 11,
OneMinusConstant = 12,
}
Expand description
Alpha blend factor.
Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information.
Corresponds to WebGPU GPUBlendFactor
.
Variants§
Zero = 0
0.0
One = 1
1.0
Src = 2
S.component
OneMinusSrc = 3
1.0 - S.component
SrcAlpha = 4
S.alpha
OneMinusSrcAlpha = 5
1.0 - S.alpha
Dst = 6
D.component
OneMinusDst = 7
1.0 - D.component
DstAlpha = 8
D.alpha
OneMinusDstAlpha = 9
1.0 - D.alpha
SrcAlphaSaturated = 10
min(S.alpha, 1.0 - D.alpha)
Constant = 11
Constant
OneMinusConstant = 12
1.0 - Constant
Trait Implementations§
source§impl Clone for BlendFactor
impl Clone for BlendFactor
source§fn clone(&self) -> BlendFactor
fn clone(&self) -> BlendFactor
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for BlendFactor
impl Debug for BlendFactor
source§impl Hash for BlendFactor
impl Hash for BlendFactor
source§impl PartialEq for BlendFactor
impl PartialEq for BlendFactor
source§fn eq(&self, other: &BlendFactor) -> bool
fn eq(&self, other: &BlendFactor) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for BlendFactor
impl Eq for BlendFactor
impl StructuralEq for BlendFactor
impl StructuralPartialEq for BlendFactor
Auto Trait Implementations§
impl RefUnwindSafe for BlendFactor
impl Send for BlendFactor
impl Sync for BlendFactor
impl Unpin for BlendFactor
impl UnwindSafe for BlendFactor
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more