pub enum TextureSampleType {
    Float {
        filterable: bool,
    },
    Depth,
    Sint,
    Uint,
}
Expand description

Specific type of a sample in a texture binding.

Corresponds to WebGPU GPUTextureSampleType.

Variants§

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Float

Fields

§filterable: bool

If this is false, the texture can’t be sampled with a filtering sampler.

Even if this is true, it’s possible to sample with a non-filtering sampler.

Sampling returns floats.

Example WGSL syntax:

@group(0) @binding(0)
var t: texture_2d<f32>;

Example GLSL syntax:

layout(binding = 0)
uniform texture2D t;
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Depth

Sampling does the depth reference comparison.

This is also compatible with a non-filtering sampler.

Example WGSL syntax:

@group(0) @binding(0)
var t: texture_depth_2d;

Example GLSL syntax:

layout(binding = 0)
uniform texture2DShadow t;
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Sint

Sampling returns signed integers.

Example WGSL syntax:

@group(0) @binding(0)
var t: texture_2d<i32>;

Example GLSL syntax:

layout(binding = 0)
uniform itexture2D t;
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Uint

Sampling returns unsigned integers.

Example WGSL syntax:

@group(0) @binding(0)
var t: texture_2d<u32>;

Example GLSL syntax:

layout(binding = 0)
uniform utexture2D t;

Trait Implementations§

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impl Clone for TextureSampleType

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fn clone(&self) -> TextureSampleType

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TextureSampleType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TextureSampleType

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Hash for TextureSampleType

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for TextureSampleType

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fn eq(&self, other: &TextureSampleType) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for TextureSampleType

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impl Eq for TextureSampleType

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impl StructuralEq for TextureSampleType

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impl StructuralPartialEq for TextureSampleType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSync for T
where T: Sync,