Struct euclid::Point2D

source ·
#[repr(C)]
pub struct Point2D<T, U> { pub x: T, pub y: T, /* private fields */ }
Expand description

A 2d Point tagged with a unit.

Fields§

§x: T§y: T

Implementations§

source§

impl<T, U> Point2D<T, U>

source

pub fn origin() -> Self
where T: Zero,

Constructor, setting all components to zero.

source

pub fn zero() -> Self
where T: Zero,

The same as origin().

source

pub const fn new(x: T, y: T) -> Self

Constructor taking scalar values directly.

source

pub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> Self

Constructor taking properly Lengths instead of scalar values.

source

pub fn splat(v: T) -> Self
where T: Clone,

Constructor setting all components to the same value.

source

pub fn from_untyped(p: Point2D<T, UnknownUnit>) -> Self

Tag a unitless value with units.

source§

impl<T: Copy, U> Point2D<T, U>

source

pub fn extend(self, z: T) -> Point3D<T, U>

Create a 3d point from this one, using the specified z value.

source

pub fn to_vector(self) -> Vector2D<T, U>

Cast this point into a vector.

Equivalent to subtracting the origin from this point.

source

pub fn yx(self) -> Self

Swap x and y.

Example
enum Mm {}

let point: Point2D<_, Mm> = point2(1, -8);

assert_eq!(point.yx(), point2(-8, 1));
source

pub fn to_untyped(self) -> Point2D<T, UnknownUnit>

Drop the units, preserving only the numeric value.

Example
enum Mm {}

let point: Point2D<_, Mm> = point2(1, -8);

assert_eq!(point.x, point.to_untyped().x);
assert_eq!(point.y, point.to_untyped().y);
source

pub fn cast_unit<V>(self) -> Point2D<T, V>

Cast the unit, preserving the numeric value.

Example
enum Mm {}
enum Cm {}

let point: Point2D<_, Mm> = point2(1, -8);

assert_eq!(point.x, point.cast_unit::<Cm>().x);
assert_eq!(point.y, point.cast_unit::<Cm>().y);
source

pub fn to_array(self) -> [T; 2]

Cast into an array with x and y.

Example
enum Mm {}

let point: Point2D<_, Mm> = point2(1, -8);

assert_eq!(point.to_array(), [1, -8]);
source

pub fn to_tuple(self) -> (T, T)

Cast into a tuple with x and y.

Example
enum Mm {}

let point: Point2D<_, Mm> = point2(1, -8);

assert_eq!(point.to_tuple(), (1, -8));
source

pub fn to_3d(self) -> Point3D<T, U>
where T: Zero,

Convert into a 3d point with z-coordinate equals to zero.

source

pub fn round(self) -> Self
where T: Round,

Rounds each component to the nearest integer value.

This behavior is preserved for negative values (unlike the basic cast).

enum Mm {}

assert_eq!(point2::<_, Mm>(-0.1, -0.8).round(), point2::<_, Mm>(0.0, -1.0))
source

pub fn ceil(self) -> Self
where T: Ceil,

Rounds each component to the smallest integer equal or greater than the original value.

This behavior is preserved for negative values (unlike the basic cast).

enum Mm {}

assert_eq!(point2::<_, Mm>(-0.1, -0.8).ceil(), point2::<_, Mm>(0.0, 0.0))
source

pub fn floor(self) -> Self
where T: Floor,

Rounds each component to the biggest integer equal or lower than the original value.

This behavior is preserved for negative values (unlike the basic cast).

enum Mm {}

assert_eq!(point2::<_, Mm>(-0.1, -0.8).floor(), point2::<_, Mm>(-1.0, -1.0))
source

pub fn lerp(self, other: Self, t: T) -> Self
where T: One + Sub<Output = T> + Mul<Output = T> + Add<Output = T>,

Linearly interpolate between this point and another point.

Example
use euclid::point2;
use euclid::default::Point2D;

let from: Point2D<_> = point2(0.0, 10.0);
let to:  Point2D<_> = point2(8.0, -4.0);

assert_eq!(from.lerp(to, -1.0), point2(-8.0,  24.0));
assert_eq!(from.lerp(to,  0.0), point2( 0.0,  10.0));
assert_eq!(from.lerp(to,  0.5), point2( 4.0,   3.0));
assert_eq!(from.lerp(to,  1.0), point2( 8.0,  -4.0));
assert_eq!(from.lerp(to,  2.0), point2(16.0, -18.0));
source§

impl<T: PartialOrd, U> Point2D<T, U>

source

pub fn min(self, other: Self) -> Self

source

pub fn max(self, other: Self) -> Self

source

pub fn clamp(self, start: Self, end: Self) -> Self
where T: Copy,

Returns the point each component of which clamped by corresponding components of start and end.

Shortcut for self.max(start).min(end).

source§

impl<T: NumCast + Copy, U> Point2D<T, U>

source

pub fn cast<NewT: NumCast>(self) -> Point2D<NewT, U>

Cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

source

pub fn try_cast<NewT: NumCast>(self) -> Option<Point2D<NewT, U>>

Fallible cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

source

pub fn to_f32(self) -> Point2D<f32, U>

Cast into an f32 point.

source

pub fn to_f64(self) -> Point2D<f64, U>

Cast into an f64 point.

source

pub fn to_usize(self) -> Point2D<usize, U>

Cast into an usize point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

source

pub fn to_u32(self) -> Point2D<u32, U>

Cast into an u32 point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

source

pub fn to_i32(self) -> Point2D<i32, U>

Cast into an i32 point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

source

pub fn to_i64(self) -> Point2D<i64, U>

Cast into an i64 point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

source§

impl<T: Float, U> Point2D<T, U>

source

pub fn is_finite(self) -> bool

Returns true if all members are finite.

source§

impl<T: Copy + Add<T, Output = T>, U> Point2D<T, U>

source

pub fn add_size(self, other: &Size2D<T, U>) -> Self

source§

impl<T: Real + Sub<T, Output = T>, U> Point2D<T, U>

source

pub fn distance_to(self, other: Self) -> T

source§

impl<T: Euclid, U> Point2D<T, U>

source

pub fn rem_euclid(&self, other: &Size2D<T, U>) -> Self

Calculates the least nonnegative remainder of self (mod other).

Example
use euclid::point2;
use euclid::default::{Point2D, Size2D};

let p = Point2D::new(7.0, -7.0);
let s = Size2D::new(4.0, -4.0);

assert_eq!(p.rem_euclid(&s), point2(3.0, 1.0));
assert_eq!((-p).rem_euclid(&s), point2(1.0, 3.0));
assert_eq!(p.rem_euclid(&-s), point2(3.0, 1.0));
source

pub fn div_euclid(&self, other: &Size2D<T, U>) -> Self

Calculates Euclidean division, the matching method for rem_euclid.

Example
use euclid::point2;
use euclid::default::{Point2D, Size2D};

let p = Point2D::new(7.0, -7.0);
let s = Size2D::new(4.0, -4.0);

assert_eq!(p.div_euclid(&s), point2(1.0, 2.0));
assert_eq!((-p).div_euclid(&s), point2(-2.0, -1.0));
assert_eq!(p.div_euclid(&-s), point2(-1.0, -2.0));

Trait Implementations§

source§

impl<T: Add, U> Add<Size2D<T, U>> for Point2D<T, U>

§

type Output = Point2D<<T as Add>::Output, U>

The resulting type after applying the + operator.
source§

fn add(self, other: Size2D<T, U>) -> Self::Output

Performs the + operation. Read more
source§

impl<T: Add, U> Add<Vector2D<T, U>> for Point2D<T, U>

§

type Output = Point2D<<T as Add>::Output, U>

The resulting type after applying the + operator.
source§

fn add(self, other: Vector2D<T, U>) -> Self::Output

Performs the + operation. Read more
source§

impl<T: AddAssign, U> AddAssign<Size2D<T, U>> for Point2D<T, U>

source§

fn add_assign(&mut self, other: Size2D<T, U>)

Performs the += operation. Read more
source§

impl<T: Copy + Add<T, Output = T>, U> AddAssign<Vector2D<T, U>> for Point2D<T, U>

source§

fn add_assign(&mut self, other: Vector2D<T, U>)

Performs the += operation. Read more
source§

impl<T: ApproxEq<T>, U> ApproxEq<Point2D<T, U>> for Point2D<T, U>

source§

fn approx_epsilon() -> Self

Default epsilon value
source§

fn approx_eq_eps(&self, other: &Self, eps: &Self) -> bool

Returns true is this object is approximately equal to the other one, using a provided epsilon value.
source§

fn approx_eq(&self, other: &Self) -> bool

Returns true is this object is approximately equal to the other one, using the approx_epsilon() epsilon value.
source§

impl<T: Ceil, U> Ceil for Point2D<T, U>

source§

fn ceil(self) -> Self

source§

impl<T: Clone, U> Clone for Point2D<T, U>

source§

fn clone(&self) -> Self

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl<T: Debug, U> Debug for Point2D<T, U>

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<T: Default, U> Default for Point2D<T, U>

source§

fn default() -> Self

Returns the “default value” for a type. Read more
source§

impl<T: Copy + Div, U1, U2> Div<Scale<T, U1, U2>> for Point2D<T, U2>

§

type Output = Point2D<<T as Div>::Output, U1>

The resulting type after applying the / operator.
source§

fn div(self, scale: Scale<T, U1, U2>) -> Self::Output

Performs the / operation. Read more
source§

impl<T: Copy + Div, U> Div<T> for Point2D<T, U>

§

type Output = Point2D<<T as Div>::Output, U>

The resulting type after applying the / operator.
source§

fn div(self, scale: T) -> Self::Output

Performs the / operation. Read more
source§

impl<T: Copy + DivAssign, U> DivAssign<Scale<T, U, U>> for Point2D<T, U>

source§

fn div_assign(&mut self, scale: Scale<T, U, U>)

Performs the /= operation. Read more
source§

impl<T: Copy + Div<T, Output = T>, U> DivAssign<T> for Point2D<T, U>

source§

fn div_assign(&mut self, scale: T)

Performs the /= operation. Read more
source§

impl<T: Floor, U> Floor for Point2D<T, U>

source§

fn floor(self) -> Self

source§

impl<T, U> From<[T; 2]> for Point2D<T, U>

source§

fn from([x, y]: [T; 2]) -> Self

Converts to this type from the input type.
source§

impl<T, U> From<(T, T)> for Point2D<T, U>

source§

fn from(tuple: (T, T)) -> Self

Converts to this type from the input type.
source§

impl<T: Zero + One, U> From<Point2D<T, U>> for HomogeneousVector<T, U>

source§

fn from(p: Point2D<T, U>) -> Self

Converts to this type from the input type.
source§

impl<T, U> Hash for Point2D<T, U>
where T: Hash,

source§

fn hash<H: Hasher>(&self, h: &mut H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
source§

impl<T, U> Into<[T; 2]> for Point2D<T, U>

source§

fn into(self) -> [T; 2]

Converts this type into the (usually inferred) input type.
source§

impl<T, U> Into<(T, T)> for Point2D<T, U>

source§

fn into(self) -> (T, T)

Converts this type into the (usually inferred) input type.
source§

impl<T: Copy + Mul, U1, U2> Mul<Scale<T, U1, U2>> for Point2D<T, U1>

§

type Output = Point2D<<T as Mul>::Output, U2>

The resulting type after applying the * operator.
source§

fn mul(self, scale: Scale<T, U1, U2>) -> Self::Output

Performs the * operation. Read more
source§

impl<T: Copy + Mul, U> Mul<T> for Point2D<T, U>

§

type Output = Point2D<<T as Mul>::Output, U>

The resulting type after applying the * operator.
source§

fn mul(self, scale: T) -> Self::Output

Performs the * operation. Read more
source§

impl<T: Copy + MulAssign, U> MulAssign<Scale<T, U, U>> for Point2D<T, U>

source§

fn mul_assign(&mut self, scale: Scale<T, U, U>)

Performs the *= operation. Read more
source§

impl<T: Copy + Mul<T, Output = T>, U> MulAssign<T> for Point2D<T, U>

source§

fn mul_assign(&mut self, scale: T)

Performs the *= operation. Read more
source§

impl<T: Neg, U> Neg for Point2D<T, U>

§

type Output = Point2D<<T as Neg>::Output, U>

The resulting type after applying the - operator.
source§

fn neg(self) -> Self::Output

Performs the unary - operation. Read more
source§

impl<T, U> PartialEq for Point2D<T, U>
where T: PartialEq,

source§

fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl<T: Round, U> Round for Point2D<T, U>

source§

fn round(self) -> Self

source§

impl<T: Sub, U> Sub<Size2D<T, U>> for Point2D<T, U>

§

type Output = Point2D<<T as Sub>::Output, U>

The resulting type after applying the - operator.
source§

fn sub(self, other: Size2D<T, U>) -> Self::Output

Performs the - operation. Read more
source§

impl<T: Sub, U> Sub<Vector2D<T, U>> for Point2D<T, U>

§

type Output = Point2D<<T as Sub>::Output, U>

The resulting type after applying the - operator.
source§

fn sub(self, other: Vector2D<T, U>) -> Self::Output

Performs the - operation. Read more
source§

impl<T: Sub, U> Sub for Point2D<T, U>

§

type Output = Vector2D<<T as Sub>::Output, U>

The resulting type after applying the - operator.
source§

fn sub(self, other: Self) -> Self::Output

Performs the - operation. Read more
source§

impl<T: SubAssign, U> SubAssign<Size2D<T, U>> for Point2D<T, U>

source§

fn sub_assign(&mut self, other: Size2D<T, U>)

Performs the -= operation. Read more
source§

impl<T: Copy + Sub<T, Output = T>, U> SubAssign<Vector2D<T, U>> for Point2D<T, U>

source§

fn sub_assign(&mut self, other: Vector2D<T, U>)

Performs the -= operation. Read more
source§

impl<T: Zero, U> Zero for Point2D<T, U>

source§

fn zero() -> Self

source§

impl<T: Copy, U> Copy for Point2D<T, U>

source§

impl<T, U> Eq for Point2D<T, U>
where T: Eq,

Auto Trait Implementations§

§

impl<T, U> RefUnwindSafe for Point2D<T, U>

§

impl<T, U> Send for Point2D<T, U>
where T: Send, U: Send,

§

impl<T, U> Sync for Point2D<T, U>
where T: Sync, U: Sync,

§

impl<T, U> Unpin for Point2D<T, U>
where T: Unpin, U: Unpin,

§

impl<T, U> UnwindSafe for Point2D<T, U>
where T: UnwindSafe, U: UnwindSafe,

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.