pub struct MeshBuilder<'a, A> { /* private fields */ }
Implementations§
source§impl<'a> MeshBuilder<'a, SingleColor>
impl<'a> MeshBuilder<'a, SingleColor>
sourcepub fn single_color(mesh: &'a mut Mesh, transform: Mat4, color: Color) -> Self
pub fn single_color(mesh: &'a mut Mesh, transform: Mat4, color: Color) -> Self
Begin extending a mesh rendered with a single colour.
source§impl<'a> MeshBuilder<'a, ColorPerPoint>
impl<'a> MeshBuilder<'a, ColorPerPoint>
sourcepub fn color_per_point(mesh: &'a mut Mesh, transform: Mat4) -> Self
pub fn color_per_point(mesh: &'a mut Mesh, transform: Mat4) -> Self
Begin extending a mesh where the path interpolates a unique color per point.
source§impl<'a> MeshBuilder<'a, TexCoordsPerPoint>
impl<'a> MeshBuilder<'a, TexCoordsPerPoint>
sourcepub fn tex_coords_per_point(mesh: &'a mut Mesh, transform: Mat4) -> Self
pub fn tex_coords_per_point(mesh: &'a mut Mesh, transform: Mat4) -> Self
Begin extending a mesh where the path interpolates a unique texture coordinates per point.
Trait Implementations§
source§impl<'a> FillGeometryBuilder for MeshBuilder<'a, ColorPerPoint>
impl<'a> FillGeometryBuilder for MeshBuilder<'a, ColorPerPoint>
source§fn add_fill_vertex(
&mut self,
vertex: FillVertex<'_>
) -> Result<VertexId, GeometryBuilderError>
fn add_fill_vertex( &mut self, vertex: FillVertex<'_> ) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal.
Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
source§impl<'a> FillGeometryBuilder for MeshBuilder<'a, SingleColor>
impl<'a> FillGeometryBuilder for MeshBuilder<'a, SingleColor>
source§fn add_fill_vertex(
&mut self,
vertex: FillVertex<'_>
) -> Result<VertexId, GeometryBuilderError>
fn add_fill_vertex( &mut self, vertex: FillVertex<'_> ) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal.
Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
source§impl<'a> FillGeometryBuilder for MeshBuilder<'a, TexCoordsPerPoint>
impl<'a> FillGeometryBuilder for MeshBuilder<'a, TexCoordsPerPoint>
source§fn add_fill_vertex(
&mut self,
vertex: FillVertex<'_>
) -> Result<VertexId, GeometryBuilderError>
fn add_fill_vertex( &mut self, vertex: FillVertex<'_> ) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal.
Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
source§impl<'a, A> GeometryBuilder for MeshBuilder<'a, A>
impl<'a, A> GeometryBuilder for MeshBuilder<'a, A>
source§fn begin_geometry(&mut self)
fn begin_geometry(&mut self)
Called at the beginning of a generation. Read more
source§fn end_geometry(&mut self) -> Count
fn end_geometry(&mut self) -> Count
Called at the end of a generation.
Returns the number of vertices and indices added since the last time begin_geometry was
called.
source§fn add_triangle(&mut self, a: VertexId, b: VertexId, c: VertexId)
fn add_triangle(&mut self, a: VertexId, b: VertexId, c: VertexId)
Insert a triangle made of vertices that were added after the last call to begin_geometry. Read more
source§fn abort_geometry(&mut self)
fn abort_geometry(&mut self)
abort_geometry is called instead of end_geometry if an error occurred while producing
the geometry and we won’t be able to finish. Read more
source§impl<'a> StrokeGeometryBuilder for MeshBuilder<'a, ColorPerPoint>
impl<'a> StrokeGeometryBuilder for MeshBuilder<'a, ColorPerPoint>
source§fn add_stroke_vertex(
&mut self,
vertex: StrokeVertex<'_, '_>
) -> Result<VertexId, GeometryBuilderError>
fn add_stroke_vertex( &mut self, vertex: StrokeVertex<'_, '_> ) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal.
Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
source§impl<'a> StrokeGeometryBuilder for MeshBuilder<'a, SingleColor>
impl<'a> StrokeGeometryBuilder for MeshBuilder<'a, SingleColor>
source§fn add_stroke_vertex(
&mut self,
vertex: StrokeVertex<'_, '_>
) -> Result<VertexId, GeometryBuilderError>
fn add_stroke_vertex( &mut self, vertex: StrokeVertex<'_, '_> ) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal.
Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
source§impl<'a> StrokeGeometryBuilder for MeshBuilder<'a, TexCoordsPerPoint>
impl<'a> StrokeGeometryBuilder for MeshBuilder<'a, TexCoordsPerPoint>
source§fn add_stroke_vertex(
&mut self,
vertex: StrokeVertex<'_, '_>
) -> Result<VertexId, GeometryBuilderError>
fn add_stroke_vertex( &mut self, vertex: StrokeVertex<'_, '_> ) -> Result<VertexId, GeometryBuilderError>
Inserts a vertex, providing its position, and optionally a normal.
Returns a vertex id that is only valid between begin_geometry and end_geometry. Read more
Auto Trait Implementations§
impl<'a, A> RefUnwindSafe for MeshBuilder<'a, A>where
A: RefUnwindSafe,
impl<'a, A> Send for MeshBuilder<'a, A>where
A: Send,
impl<'a, A> Sync for MeshBuilder<'a, A>where
A: Sync,
impl<'a, A> Unpin for MeshBuilder<'a, A>where
A: Unpin,
impl<'a, A> !UnwindSafe for MeshBuilder<'a, A>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
source§fn convert_into(self) -> U
fn convert_into(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§fn convert_unclamped_into(self) -> U
fn convert_unclamped_into(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined range,
otherwise an
OutOfBounds
error is returned which contains the unclamped color. Read more