Expand description
A collection of commonly used items that we recommend importing for ease of use.
Re-exports
pub use crate::app;
pub use crate::app::App;
pub use crate::app::LoopMode;
pub use crate::draw::Draw;
pub use crate::event::AxisMotion;
pub use crate::event::Event;
pub use crate::event::TouchEvent;
pub use crate::event::TouchpadPressure;
pub use crate::event::Update;
pub use crate::event::WindowEvent;
pub use crate::frame::Frame;
pub use crate::frame::RawFrame;
pub use crate::io::load_from_json;
pub use crate::io::load_from_toml;
pub use crate::io::safe_file_save;
pub use crate::io::save_to_json;
pub use crate::io::save_to_toml;
pub use crate::text;
pub use crate::text::text;
pub use crate::time::DurationF64;
pub use crate::window;
pub use crate::window::Window;
pub use crate::wgpu;
pub use crate::event::WindowEvent::*;
Modules
- Types, functions and other items related to geometry. This module is the source of all graphics and lazer primitives and aids work in 2D and 3D space.
- RGB types, spaces and standards.
Structs
- A 2D affine transform, which can represent translation, rotation, scaling and shear.
- A 3D affine transform, which can represent translation, rotation, scaling and shear.
- A 2-dimensional boolean vector.
- A 3-dimensional boolean vector.
- A 4-dimensional boolean vector.
- Describes a Buffer when allocating.
- A light-weight
Cuboid
type with many helper and utility methods. - A 2D affine transform, which can represent translation, rotation, scaling and shear.
- A 3D affine transform, which can represent translation, rotation, scaling and shear.
- A 2x2 column major matrix.
- A 3x3 column major matrix.
- A 4x4 column major matrix.
- A quaternion representing an orientation.
- A 2-dimensional vector.
- A 3-dimensional vector.
- A 4-dimensional vector.
- Linear HSL color space.
- Linear HSV color space.
- A 2-dimensional vector.
- A 3-dimensional vector.
- A 4-dimensional vector.
- A 2x2 column major matrix.
- A 3x3 column major matrix.
- A 3x3 column major matrix.
- A 4x4 column major matrix.
- A quaternion representing an orientation.
- Defines a Rectangle’s bounds across the x and y axes.
- A 2-dimensional vector.
- A 3-dimensional vector.
- A 4-dimensional vector.
- A 2-dimensional vector.
- A 3-dimensional vector without SIMD support.
- A 3-dimensional vector with SIMD support.
- A 4-dimensional vector.
- Identifier of a window. Unique for each window.
Enums
- Fullscreen modes.
- Symbolic name for a keyboard key.
- Describes a button of a mouse controller.
- Describes a difference in the mouse scroll wheel state.
- Describes touch-screen input state.
Constants
- Archimedes’ constant (π)
- Archimedes’ constant (π)
- The full circle constant (τ)
- The full circle constant (τ)
Traits
- A generic interface for casting between machine scalars with the
as
operator, which admits narrowing and precision loss. Implementers of this traitAsPrimitive
should behave like a primitive numeric type (e.g. a newtype around another primitive), and the intended conversion must never fail. - Numbers which have upper and lower bounds
- Performs addition that returns
None
instead of wrapping around on overflow. - Performs division that returns
None
instead of panicking on division by zero and instead of wrapping around on underflow and overflow. - Performs multiplication that returns
None
instead of wrapping around on underflow or overflow. - Performs negation that returns
None
if the result can’t be represented. - Performs an integral remainder that returns
None
instead of panicking on division by zero and instead of wrapping around on underflow and overflow. - Performs a left shift that returns
None
on shifts larger than or equal to the type width. - Performs a right shift that returns
None
on shifts larger than or equal to the type width. - Performs subtraction that returns
None
instead of wrapping around on underflow. - Utility methods not meant to be in the main API.
- Generic trait for floating point numbers
- A generic trait for converting a number to a value.
- Unary operator for retrieving the multiplicative inverse, or reciprocal, of a value.
- Create a transformation matrix that will cause a vector to point at
dir
usingup
for orientation. - Fused multiply-add. Computes
(self * a) + b
with only one rounding error, yielding a more accurate result than an unfused multiply-add. - The fused multiply-add assignment operation
*self = (*self * a) + b
- The base trait for numeric types, covering
0
and1
values, comparisons, basic numeric operations, and string conversion. - The trait for
Num
types which also implement assignment operators. - Generic trait for types implementing numeric assignment operators (like
+=
). - The trait for
NumAssign
types which also implement assignment operations taking the second operand by reference. - An interface for casting between machine scalars.
- Generic trait for types implementing basic numeric operations
- The trait for
Num
types which also implement numeric operations taking the second operand by reference. - Defines a multiplicative identity element for
Self
. - Binary operator for raising a value to a power.
- Generic trait for primitive integers.
- The trait for
Num
references which implement numeric operations, taking the second operand either by value or by reference. - Saturating math operations. Deprecated, use
SaturatingAdd
,SaturatingSub
andSaturatingMul
instead. - Performs addition that saturates at the numeric bounds instead of overflowing.
- Performs multiplication that saturates at the numeric bounds instead of overflowing.
- Performs subtraction that saturates at the numeric bounds instead of overflowing.
- Useful functions for signed numbers (i.e. numbers that can be negative).
- A generic trait for converting a value to a number.
- A trait for values which cannot be negative
- Short-hand for retrieving the angle of the vector in radians.
- Performs addition that wraps around on overflow.
- Performs multiplication that wraps around on overflow.
- Performs a negation that does not panic.
- Performs a left shift that does not panic.
- Performs a right shift that does not panic.
- Performs subtraction that wraps around on overflow.
- Defines an additive identity element for
Self
.
Functions
- Computes the absolute value.
- The positive difference of two numbers.
- Cast from one machine scalar to another.
- Raises a value to the power of exp, returning
None
if an overflow occurred. - Clamp a value between some range.
- A value bounded by a maximum value
- A value bounded by a minimum value
- Convert the given angle in degrees to the same angle in radians.
- Creates a 2x2 matrix from two column vectors.
- Creates a 3x3 matrix from three column vectors.
- Creates a 4x4 matrix from four column vectors.
- Creates a quaternion from
x
,y
,z
andw
values. - Creates a 2-dimensional vector.
- Creates a 3-dimensional vector.
- Creates a 4-dimensional vector.
- Models the C++ fmod function.
- A short-hand constructor for
Gray::new
. - A short-hand constructor for
Hsl::new(RgbHue::from_degrees(h * 360.0), s, l)
. - A short-hand constructor for
Hsla::new(RgbHue::from_degrees(h * 360.0), s, l, a)
. - A short-hand constructor for
Hsv::new(RgbHue::from_degrees(h * 360.0), s, v)
. - A short-hand constructor for
Hsva::new(RgbHue::from_degrees(h * 360.0), s, v, a)
. - Creates a 2-dimensional vector.
- Creates a 3-dimensional vector.
- Creates a 4-dimensional vector.
- A short-hand constructor for
LinSrgb::new
. - A short-hand constructor for
LinSrgba::new
. - Maps a value from an input range to an output range.
- Creates a 2x2 matrix from two column vectors.
- Creates a 3x3 matrix from three column vectors.
- Creates a 3x3 matrix from three column vectors.
- Creates a 4x4 matrix from four column vectors.
- Returns the multiplicative identity,
1
. - The max between two partially ordered values.
- The min between two partially ordered values.
- Raises a value to the power of exp, using exponentiation by squaring.
- Construct a 2-dimensional point.
- Construct a 3-dimensional point.
- Creates a quaternion from
x
,y
,z
andw
values. - Convert the given angle in radians to the same angle in degrees.
- Convert the given value in radians to the equivalent value as a number of turns.
- Generates a random value using the thread-local random number generator.
- Generates and returns a random ascii character.
- A wrapper function around the
random
function that avoids the need for specifying a type in the case that it cannot be inferred. The primary purpose for this is to simplify the random API for new rust users. - A wrapper function around the
random
function that avoids the need for specifying a type in the case that it cannot be inferred. The primary purpose for this is to simplify the random API for new rust users. - A function for generating a random value within the given range.
- A short-hand constructor for
Rgb::new
. - A short-hand constructor for
Rgb::<u8>::new
. - A short-hand constructor for
Rgba::new
. - A short-hand constructor for
Rgba<u8>::new
. - Returns the sign of the number.
- A short-hand constructor for
Srgb::new
. - A short-hand constructor for
Srgb<u8>::new
. - A short-hand constructor for
Srgba::new
. - A short-hand constructor for
Srgba<u8>::new
. - Convert the given value as a number of “turns” into the equivalent angle in radians.
- Creates a 2-dimensional vector.
- Creates a 3-dimensional vector.
- Creates a 3-dimensional vector.
- Creates a 4-dimensional vector.
- Returns the additive identity,
0
.
Type Aliases
- A color represented as gray intensity.
- Linear HSL with an alpha component. See the
Hsla
implementation inAlpha
. - Linear HSV with an alpha component. See the
Hsva
implementation inAlpha
. - Linear sRGB.
- Linear sRGB with an alpha component.
- A 2-dimensional point type.
- A 3-dimensional point type.
- A color represented as red, green and blue intensities.
- The same as
Rgb
, but withu8
’s. - The same as
Rgb
, but with an alpha value representing opacity. - The same as
Rgba
, but withu8
’s. - Nonlinear sRGB.
- Nonlinear sRGB with an alpha component.
- Vector2DeprecatedA common alias for the
glam::Vec2
type. - Vector3DeprecatedA common alias for the
glam::Vec3
type. - Vector4DeprecatedA common alias for the
glam::Vec4
type.