Expand description
Utility structures and functions that are built on top of the main wgpu
API.
Nothing in this module is a part of the WebGPU API specification;
they are unique to the wgpu
library.
Structs
- Describes a Buffer when allocating.
- The structure expected in
indirect_buffer
forComputePass::dispatch_workgroups_indirect
. - CPU accessible buffer used to download data back from the GPU.
- The structure expected in
indirect_buffer
forRenderEncoder::draw_indexed_indirect
. - The structure expected in
indirect_buffer
forRenderEncoder::draw_indirect
. - Efficiently performs many buffer writes by sharing and reusing temporary buffers.
Traits
- Utility methods not meant to be in the main API.
- Methods shared by
RenderPass
andRenderBundleEncoder
.
Functions
- Aligns a
value
to analignment
. - Get a set of backend bits from the environment variable WGPU_BACKEND.
- Choose which DX12 shader compiler to use from the environment variable
WGPU_DX12_COMPILER
. - Initialize the adapter obeying the WGPU_ADAPTER_NAME environment variable.
- Initialize the adapter obeying the WGPU_ADAPTER_NAME environment variable and if it doesn’t exist fall back on a default adapter.
- Version of make_spirv intended for use with
Device::create_shader_module_spirv
. Returns raw slice instead of ShaderSource. - Generates a set of backends from a comma separated list of case-insensitive backend names.
- Get a power preference from the environment variable WGPU_POWER_PREF