pub struct Texture { /* private fields */ }
Expand description
Properties related to drawing a Rect.
Implementations§
source§impl Texture
impl Texture
sourcepub fn area(self, rect: Rect) -> Self
pub fn area(self, rect: Rect) -> Self
Specify the area of the texture to draw.
The bounds of the rectangle should represent the desired area as texture coordinates of the underlying texture.
Texture coordinates range from (0.0, 0.0) in the bottom left of the texture, to (1.0, 1.0) in the top right of the texture.
By default, the area represents the full extent of the texture.
Trait Implementations§
source§impl RenderPrimitive for Texture
impl RenderPrimitive for Texture
source§fn render_primitive(
self,
ctxt: RenderContext<'_>,
mesh: &mut Mesh
) -> PrimitiveRender
fn render_primitive( self, ctxt: RenderContext<'_>, mesh: &mut Mesh ) -> PrimitiveRender
Render self into the given mesh.
source§impl SetDimensions for Texture
impl SetDimensions for Texture
source§fn properties(&mut self) -> &mut Properties
fn properties(&mut self) -> &mut Properties
Provide a mutable reference to the dimension::Properties for updating.
source§impl SetOrientation for Texture
impl SetOrientation for Texture
source§fn properties(&mut self) -> &mut Properties
fn properties(&mut self) -> &mut Properties
Provide a mutable reference to the orientation::Properties for updating.
source§fn look_at(self, target: Point3) -> Self
fn look_at(self, target: Point3) -> Self
Describe orientation via the vector that points to the given target.
source§fn x_radians(self, x: f32) -> Self
fn x_radians(self, x: f32) -> Self
Specify the orientation around the x axis as an absolute value in radians.
source§fn y_radians(self, y: f32) -> Self
fn y_radians(self, y: f32) -> Self
Specify the orientation around the y axis as an absolute value in radians.
source§fn z_radians(self, z: f32) -> Self
fn z_radians(self, z: f32) -> Self
Specify the orientation around the z axis as an absolute value in radians.
source§fn x_degrees(self, x: f32) -> Self
fn x_degrees(self, x: f32) -> Self
Specify the orientation around the x axis as an absolute value in degrees.
source§fn y_degrees(self, y: f32) -> Self
fn y_degrees(self, y: f32) -> Self
Specify the orientation around the y axis as an absolute value in degrees.
source§fn z_degrees(self, z: f32) -> Self
fn z_degrees(self, z: f32) -> Self
Specify the orientation around the z axis as an absolute value in degrees.
source§fn x_turns(self, x: f32) -> Self
fn x_turns(self, x: f32) -> Self
Specify the orientation around the x axis as a number of turns around the axis.
source§fn y_turns(self, y: f32) -> Self
fn y_turns(self, y: f32) -> Self
Specify the orientation around the y axis as a number of turns around the axis.
source§fn z_turns(self, z: f32) -> Self
fn z_turns(self, z: f32) -> Self
Specify the orientation around the z axis as a number of turns around the axis.
source§fn radians(self, v: Vec3) -> Self
fn radians(self, v: Vec3) -> Self
Specify the orientation along each axis with the given Vector of radians. Read more
source§fn degrees(self, v: Vec3) -> Self
fn degrees(self, v: Vec3) -> Self
Specify the orientation along each axis with the given Vector of degrees. Read more
source§fn turns(self, v: Vec3) -> Self
fn turns(self, v: Vec3) -> Self
Specify the orientation along each axis with the given Vector of “turns”. Read more
source§fn euler(self, e: Vec3) -> Self
fn euler(self, e: Vec3) -> Self
Specify the orientation with the given euler orientation in radians.
source§fn quaternion(self, q: Quat) -> Self
fn quaternion(self, q: Quat) -> Self
Specify the orientation with the given Quaternion.
source§impl SetPosition for Texture
impl SetPosition for Texture
source§fn properties(&mut self) -> &mut Properties
fn properties(&mut self) -> &mut Properties
Provide a mutable reference to the position::Properties for updating.
Auto Trait Implementations§
impl !RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl !UnwindSafe for Texture
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
source§fn convert_into(self) -> U
fn convert_into(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§fn convert_unclamped_into(self) -> U
fn convert_unclamped_into(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined range,
otherwise an
OutOfBounds
error is returned which contains the unclamped color. Read more